WAD file : CLAUS_02.WAD
WAD title : "The Big Scary 'Doughnut' Lift"...
Created by : Claus Nielsen
WAD Description : Well, it's actually not that hard to get to the exit, but can
you do it with 3 x 100% - without cheating?!
Thanks to : Peter Bendixen and Peter Madsen; always more than willing to
test my levels - (that was a joke)... Also many thanks to the
makers of DEU and IDBSP, whom without this wouldn't exist.
Oh, and of course Id Software - but that goes without saying.
LMP file : CN02_12.LMP and CN02_16.LMP
Recording time : 14min 21sec and 14min 25sec
LMP Description : A walk-through of this level, showing you how to get all the
good stuff... Both LMP's are recorded using the option
"-nomonsters", and should also be played with this option...
(I don't want you to know the locations of all the monsters
too). Because a LMP recorded on Doom 1.2 wont work with
Doom 1.666 and vice versa, I've included a LMP file that will
only work with Doom 1.2 and one for Doom 1.666. Feel free to
mail LMP's recorded with the option "-maxdemo xxxx", that
shows how you're dealing with the monsters...
How to play WAD : DOOM -FILE CLAUS_02.WAD (-DEVPARM -WART 1 1 -SKILL 4)
How to play LMP : DOOM -FILE CLAUS_02.WAD -DEVPARM -PLAYDEMO CN02_1x
WAD information : Episode and Mission # : E1 M1
Single player : Yes
Cooperative 2-4 player : No
Deathmatch 2-4 player : No
Difficulty settings : Yes - But made for UltraViolent
New music/sounds : No
New graphics : No
Demos replaced : No - LMP file included instead
Base : Totally new level.
Build time : Let me see; 6 days... and 6 nights!
Editors used : DEU521GCC, WAD_DWD and IDBSP10 - Great tools!
Known bugs : None that I'm aware of... Okay, okay - there are some nasty
HOM effects at the end, (try standing on the bridge and look
back - on the other hand, don't try it); but I can live with
it, and if you can't, well, that's just to bad...
Copyright : Authors may use this level as a base to build additional
levels, just be so kind and mention me... Thanks.
Distribution : You may distribute this WAD, provided you include this file,
with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you
include this file intact. But DON'T charge any money!
Comments : Any comments will be highly appriciated. I can be reached at
the E-Mail address mentioned above... Thank you.
The "hintbook" : May only be read if you're stuck, (or just want to "cheat").
1. Hey, didn't you read the sentence just before?! Reading
this may spoil all the fun! Don't say i didn't warn you...
2. The blue key is in the blue room.
3. The yellow key is behind the big "blue" door.
4. ...and the red key is somewhere in the labyrinth with the
grey vine walls.
5. In the marble/metal-room there's a secret room, with a
switch uncovering the rocket launcher, and a there's also
a lift leading to the labyrinth mentioned above.
6. The labyrinth can also lead you to the chainsaw.
7. A soul sphere can be reached from the chainsaw-room.
8. The entrance to the red door is hidden on the southeast
lift, seen from the big "doughnut lift". Or you could use
one of the teleports found in the green vine/acid room.
9. Behind one of the skulls near the yellow key, there's a
secret room hiding a mega armor.
10. The switch in the "star room" (with the mega armor), will
open a door to the soul sphere, and you'll have to use the
teleport mentioned above to get there.
11. The barrels are standing on a lift, so don't be afraid to
jump down there. You'll find some ammo.
12. An area map can be reached from the "exit" on the right.
13. That's it. I don't think there's anything else that could
give you a headache?.. Otherwise give the LMP a look.