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yeahman

   (9 reviews)
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A Doom II Level


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Doomkid

  
I just love it when authors find their old wads and comment on them - Something about it gives me like empathy-nostalgia or some shit. Anways, the maps aren't amazing, but theyre passable (especially for a young teen in the 90's.)

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Unknown date

  
Wow, it's nice to find my level online still, after about 11-15 years. At the time I was 12-16 years old. I don't exactly remember when I did this, but given the age at which I did this level, don't be too harsh :).

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Unknown date

  
It's possible to say "terribly great" too often. This feels like the start of a megawad; the end of the first level is the beginning of the second, which is unfinished. The first level is decent but very barren. It has a clean, E1-style look (there are no Doom 2 features), although it's very empty and there's no real challenge. There's a nice build-up to a boss battle, although the battle itself falls flat. It's a shame this designer didn't put more monsters in the level, and polish it.

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Unknown date

  
omfg soooooo good!

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Unknown date

  
Bah. The first level is playable, but not terribly great, with visual quality that isn't terribly great. The first level on its own could get two stars, but I gave the wad as a whole only one, because the second level is unfinished and unwinnable.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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