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moon 2000

   (12 reviews)
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About This File

1 level WAD.

I use a P200 machine, so I imagine some areas may run slowly on a underpowered machine.


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Guest

Unknown date

  
Great WAD. I always keep comming back to it after all these years

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Guest

Unknown date

  
This is a fun although very spartan level from 1998. The colour scheme and design resemble Quake II at times. There's masses of action and it builds up to a really good final battle; there isn't much health, although there's a lot of rockets and BFG ammo. The design is either simple or clean depending on your taste. The first half looks a bit 1994 in places, whereas the second half exhibits a transcendent minimalism.

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Steve D

Unknown date

  
Superb map from the great Michael Krause. I might have playtested this one back in the day. The architecture is fabulous, in Michael's unique Bauhaus Lego style. The theme is silver, blue and brown. The scale is epic -- a vast computer complex loaded with Revvies, Chaingunners, Mancs, Arachnotrons and some Cybs for spice. Progression can be obtuse at times. Fights are often in vast, open, sometimes sandboxey areas. One of Michael's best. 4.5/5 -- SteveD

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Guest

Unknown date

  
This is a MUST HAVE. It's got huge expansive areas and many of them, and is amazing. the detail is a tad bit simpler than what we often see today in high end wads, but the areas still look great. This is one of the few single levels that have stuck with me, and so I give it a 5. BTW: Those sounds are from Quake 1, which was a fad for a couple years after the game came out.

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Guest

Unknown date

  
This wad has something most new wads lack - interesting architecture. Modern wads tend to use thousands of sectors for "detail", but they are usually just a square room after square room filled with borders, computer terminals and crates. The final battle really is the pinnacle of this wad's awesomeness. This one is clearly staying on my hard drive. 5/5

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Guest

Unknown date

  
its a prity desent wad the only thing i didint like about it was the gay sounds the monsters make when thay get hurt 4/5

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Guest

Unknown date

  
Good, spacious level. There's a lot of unpopulated areas but it adds to the moonbase atmosphere.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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