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The Inner Gateway (V1.2, 24-2-98)

   (14 reviews)
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About This File

A medium sized level built in the Ultimate Doom style. I have placed architectural and "thrown" light details into the level to make it visually appealing, not to mention the impeccable texture alignment.

Its best in UV mode (just wait till you get the super shotgun!) Depending on how you go thru the level, the monster swarms can be different depending on how you play. I added these things in to give the level more "replayability" :) There can also be a *lot* of "wandering" monster activity, so watch your back!

Its designed for single player at the moment, but if you want a proper DM version, mail me and I'll get around to it.


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doomedwarrior1981

  
very good looking and fun oldschool level not very hard for veterans though

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Unknown date

  
Very nicely designed map, with gameplay that will keep you on your toes and make you think about your route and how to handle each area.

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Unknown date

  
This is an entertaining early retro design that looks like something from E4, but brighter, and with Doom2 monsters. The gameplay is fun and the design work is elegant and simple, with a professional feel (surprisingly this is the author's only Doom level). The monsters come at you in a big clump during the middle part of the level and it gets very tight on ammo; I ended up hiding in a courtyard, punching imps as they came down an elevator. It's nice and compact as well.

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Unknown date

  
Tell a lie; Ben Davies also wrote level 11 of The Darkening: Episode 2, which is even better than this level. He seems to have retired after that.

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Unknown date

  
Cool map, with a decent challenge. 5/5

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Unknown date

  
Other wads - HELLFORT.WAD (Doom 1&2), PRDIGY15.ZIP

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Unknown date

  
very hard, nice work

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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