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The Inner Gateway (V1.2, 24-2-98)

   (14 reviews)
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About This File

A medium sized level built in the Ultimate Doom style. I have placed architectural and "thrown" light details into the level to make it visually appealing, not to mention the impeccable texture alignment.

Its best in UV mode (just wait till you get the super shotgun!) Depending on how you go thru the level, the monster swarms can be different depending on how you play. I added these things in to give the level more "replayability" :) There can also be a *lot* of "wandering" monster activity, so watch your back!

Its designed for single player at the moment, but if you want a proper DM version, mail me and I'll get around to it.


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doomedwarrior1981

  
very good looking and fun oldschool level not very hard for veterans though

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Unknown date

  
Very nicely designed map, with gameplay that will keep you on your toes and make you think about your route and how to handle each area.

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Unknown date

  
This is an entertaining early retro design that looks like something from E4, but brighter, and with Doom2 monsters. The gameplay is fun and the design work is elegant and simple, with a professional feel (surprisingly this is the author's only Doom level). The monsters come at you in a big clump during the middle part of the level and it gets very tight on ammo; I ended up hiding in a courtyard, punching imps as they came down an elevator. It's nice and compact as well.

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Unknown date

  
Tell a lie; Ben Davies also wrote level 11 of The Darkening: Episode 2, which is even better than this level. He seems to have retired after that.

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Unknown date

  
Cool map, with a decent challenge. 5/5

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Unknown date

  
Other wads - HELLFORT.WAD (Doom 1&2), PRDIGY15.ZIP

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Unknown date

  
very hard, nice work

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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