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The Inner Gateway (V1.2, 24-2-98)

   (14 reviews)
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About This File

A medium sized level built in the Ultimate Doom style. I have placed architectural and "thrown" light details into the level to make it visually appealing, not to mention the impeccable texture alignment.

Its best in UV mode (just wait till you get the super shotgun!) Depending on how you go thru the level, the monster swarms can be different depending on how you play. I added these things in to give the level more "replayability" :) There can also be a *lot* of "wandering" monster activity, so watch your back!

Its designed for single player at the moment, but if you want a proper DM version, mail me and I'll get around to it.


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doomedwarrior1981

  
very good looking and fun oldschool level not very hard for veterans though

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Unknown date

  
Very nicely designed map, with gameplay that will keep you on your toes and make you think about your route and how to handle each area.

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Unknown date

  
This is an entertaining early retro design that looks like something from E4, but brighter, and with Doom2 monsters. The gameplay is fun and the design work is elegant and simple, with a professional feel (surprisingly this is the author's only Doom level). The monsters come at you in a big clump during the middle part of the level and it gets very tight on ammo; I ended up hiding in a courtyard, punching imps as they came down an elevator. It's nice and compact as well.

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Unknown date

  
Tell a lie; Ben Davies also wrote level 11 of The Darkening: Episode 2, which is even better than this level. He seems to have retired after that.

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Unknown date

  
Cool map, with a decent challenge. 5/5

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Unknown date

  
Other wads - HELLFORT.WAD (Doom 1&2), PRDIGY15.ZIP

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Unknown date

  
very hard, nice work

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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