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The Inner Gateway (V1.2, 24-2-98)

   (14 reviews)
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About This File

A medium sized level built in the Ultimate Doom style. I have placed architectural and "thrown" light details into the level to make it visually appealing, not to mention the impeccable texture alignment.

Its best in UV mode (just wait till you get the super shotgun!) Depending on how you go thru the level, the monster swarms can be different depending on how you play. I added these things in to give the level more "replayability" :) There can also be a *lot* of "wandering" monster activity, so watch your back!

Its designed for single player at the moment, but if you want a proper DM version, mail me and I'll get around to it.


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doomedwarrior1981

  
very good looking and fun oldschool level not very hard for veterans though

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Unknown date

  
Very nicely designed map, with gameplay that will keep you on your toes and make you think about your route and how to handle each area.

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Unknown date

  
This is an entertaining early retro design that looks like something from E4, but brighter, and with Doom2 monsters. The gameplay is fun and the design work is elegant and simple, with a professional feel (surprisingly this is the author's only Doom level). The monsters come at you in a big clump during the middle part of the level and it gets very tight on ammo; I ended up hiding in a courtyard, punching imps as they came down an elevator. It's nice and compact as well.

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Unknown date

  
Tell a lie; Ben Davies also wrote level 11 of The Darkening: Episode 2, which is even better than this level. He seems to have retired after that.

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Guest

Unknown date

  
Cool map, with a decent challenge. 5/5

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Unknown date

  
Other wads - HELLFORT.WAD (Doom 1&2), PRDIGY15.ZIP

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Unknown date

  
very hard, nice work

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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