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Goin' Down to South Park

   (4 reviews)
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Changes many of the sprites in to South Park stuff.


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Doomkid

  
I wonder how old the comment above is? I remember playing this back in 98 or 99.... Memory lane. Only a few sprites are replaced in this one, maybe there was a later version, I specifically remember a bad Cartman sprite for the player. I laughed at the "You killed kenny!" graphic when I was 8 years old. Time flies! Anyway, this has aged like sunday milk.

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Unknown date

  
gahh im so tierd of this south park shit! it was an ok show but it is crap to put in a doom game god i wood rather play with mcgiver sprites rather than south park sprites! 0/5

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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