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INSANE.WAD

   (3 reviews)
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About This File

This is my first WAD. I called it insane because of it's difficulty. I hope to include it a new episode. It's small, but hey, that doesn't matter much.


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Guest

Unknown date

  
Great for a first WAD.

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Guest

Unknown date

  
I agree with post #1, and like to add: very rectangular and straightlined layout, contains a horrible HOM, and gameplay ended abruptly bypassing a large part of the level. Overall: if it was a 1994 map (the experimental era), then it could be considered as not bad, but for 1998 (TNT: Eternal DooM era) it has way too many flaws and is plain poor, and for 2014 it is not even worth a try. As 1998 map: 1/5. BTW text file says E1M1, but it's E3M1.

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The description of this WAD intrigued me, so I of course had to download it. I shouldn't have. It's an awful, awful map in so many ways. Non-existing texture alignment, wierd texturing overall, stupid secrets, an end-room with blinking lights that'll give you an epileptic seizure... The list goes on and on. It's also way too short. Oh, and I almost forgot - it's rediculously easy! (In spite of the name). I must say I'm quite surprised; I didn't think maps this shitty were still made in 1998. --1/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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