Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Insertion

   (16 reviews)
Sign in to follow this  

Guest

About This File

Insertion is a DOOM2 PWAD. Recommeded Version of Doom2: 1.9. This PWAD *WILL* work with Evilution and The Plutonia Experiment from FINAL DOOM


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

lupinx-Kassman

  
Still as good as I remember. Very creative layouts, particularly toward the end. And David Shaw music is always welcome of course.

Share this review


Link to review
Guest

Unknown date

  
that's a pretty dumbass comment to make about someone so prominent in the community.

Share this review


Link to review
Guest

Unknown date

  
This is a good wad. It's a shame that some people put such idiotic comments in the review window.

Share this review


Link to review
Guest

Unknown date

  
I think the first review is me being punked by a friend. ;)

Share this review


Link to review
Guest

Unknown date

  
Insertion pwnz.

Share this review


Link to review
Guest

Unknown date

  
Many levels have a lot of predictable symmetry, they tend to play rather blandly except for some traps that can be nasty (like being teleported between two chaingun guys you can't see, one to each side right next to you), so the "flow" is not balanced properly. Their authors may be involved, but it's beneath Requiem and the MMs in quality. [3/5] ~Chain Mail (08/2011)

Share this review


Link to review
Guest

Unknown date

  
Insertion is like a forgotten follow-up to Requiem and Memento Mori 2. While it doesn't have the textures and effects, it still has the amazing gameplay that made those wads great. This should've been in the Top 100 list, maybe in place of Earth (which was from '97 anyway) 4.5/5

Share this review


Link to review
Guest

Unknown date

  
^Agree, it's a top ten 1998 release for sure. Much better than Earth for gameplay/design purposes. The name here is wrong though...because the text file's in slightly the wrong format. But it doesn't hurt the actual wad.

Share this review


Link to review
Guest

Unknown date

  
Very good! But name on this page needs to be fixed...

Share this review


Link to review
Guest

Unknown date

  
Created by mappers/musicians involved in MM2/Requiem. Take Requiem, forget about Adel and Iikka maps, you'll get Insertion - a solid WAD with medium difficulty, old school feel (those rising sectors, slow lifts, ledges, medium-to-low detail etc.) Highly recommended for maps 5-7 alone (by Thomas Evans). 4/5 stars, vdgg

Share this review


Link to review
  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
×