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Insertion

   (16 reviews)
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About This File

Insertion is a DOOM2 PWAD. Recommeded Version of Doom2: 1.9. This PWAD *WILL* work with Evilution and The Plutonia Experiment from FINAL DOOM


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lupinx-Kassman

  
Still as good as I remember. Very creative layouts, particularly toward the end. And David Shaw music is always welcome of course.

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Unknown date

  
that's a pretty dumbass comment to make about someone so prominent in the community.

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Unknown date

  
This is a good wad. It's a shame that some people put such idiotic comments in the review window.

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Unknown date

  
I think the first review is me being punked by a friend. ;)

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Unknown date

  
Insertion pwnz.

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Unknown date

  
Many levels have a lot of predictable symmetry, they tend to play rather blandly except for some traps that can be nasty (like being teleported between two chaingun guys you can't see, one to each side right next to you), so the "flow" is not balanced properly. Their authors may be involved, but it's beneath Requiem and the MMs in quality. [3/5] ~Chain Mail (08/2011)

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Unknown date

  
Insertion is like a forgotten follow-up to Requiem and Memento Mori 2. While it doesn't have the textures and effects, it still has the amazing gameplay that made those wads great. This should've been in the Top 100 list, maybe in place of Earth (which was from '97 anyway) 4.5/5

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Unknown date

  
^Agree, it's a top ten 1998 release for sure. Much better than Earth for gameplay/design purposes. The name here is wrong though...because the text file's in slightly the wrong format. But it doesn't hurt the actual wad.

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Unknown date

  
Very good! But name on this page needs to be fixed...

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Unknown date

  
Created by mappers/musicians involved in MM2/Requiem. Take Requiem, forget about Adel and Iikka maps, you'll get Insertion - a solid WAD with medium difficulty, old school feel (those rising sectors, slow lifts, ledges, medium-to-low detail etc.) Highly recommended for maps 5-7 alone (by Thomas Evans). 4/5 stars, vdgg

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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