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dickie01.WAD, issue 1.

   (8 reviews)
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About This File

This is my first wad released on the web. This is a fairly simple level and is intended as the first in a new multi-level episode. See below for details.


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Unknown date

  
fun to play, and it looks good too. a good beginning.

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Unknown date

  
badly balanced both for fda & max style gameplay, too many places there you can easily screw up. icon placement is not fun too. **

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Unknown date

  
the boss brain thing at the end ruined the level.

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Unknown date

  
A pretty good start from a mapper who would become a legend. This isn't anything mind-blowing, and for its age, it is quite average. That being said, there are some good fights with solid (if far from mind-blowing) visuals. Not bad. 3/5 - Snakes

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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