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Kmetl Series

   (5 reviews)
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About This File

Kmetl_9 is a Shotgun/Chaingun/Rockets level. Yes, you do NEED the Rockets!


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Classicgamer6

  

May not be the prettiest level but it is pretty fun to play. The level is hard on higher difficulties but is fair the whole way through.

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Unknown date

  
This is great fun - a techbase / castle level with loads of baddies packed into a fairly small space. It feels like two levels joined together, firstly a compact Quake-style computer base, and then a more expansive castle. The gameplay is fairly easy, because you have loads of rockets, but the action is non-stop. The castle section in particular has a relentless quality that sets it apart. The design is fairly plain, but it's great fun to play.

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Unknown date

  
now this is my definishin of AWSOME! this is probibly my favrit level out of the wads kurt has made play it and see foryourself 5/5

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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