Kmetl Series

   (4 reviews)
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Author

Kurt Kesler

About This File

Kmetl_9 is a Shotgun/Chaingun/Rockets level. Yes, you do NEED the Rockets!

Credits

id-software, anyone who still plays DOOM!

Base

New level from scratch

Build Time

A while.

Editors Used

Wauthor, Wintex4.3, Lview Pro

Bugs

None known, but there is an area that is huge, may have slow frame rate on computers less than mine, a 486 vesa local bus with an Intel Pentium 83mhz, its just barely jerky. Run it in Real-Mode Dos for more speed.




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Unknown date

  • 5
  
This is great fun - a techbase / castle level with loads of baddies packed into a fairly small space. It feels like two levels joined together, firstly a compact Quake-style computer base, and then a more expansive castle. The gameplay is fairly easy, because you have loads of rockets, but the action is non-stop. The castle section in particular has a relentless quality that sets it apart. The design is fairly plain, but it's great fun to play.

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Unknown date

  • 5
  
fun map

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Unknown date

  • 5
  
now this is my definishin of AWSOME! this is probibly my favrit level out of the wads kurt has made play it and see foryourself 5/5

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  • File Reviews

    • By jwilliams051197 · Posted
      These maps suck, please put more effort.
    • By Summer Deep · Posted
      A short set of maps by the author of the excellent Alkylation. These are not quite as ambitious, but still imaginative and with plenty of quality action. Be prepared in particular for some close-quarters encounters with Revenants, Mancubuses and Barons in tight corridors or confined spaces. There's also a custom designed boss at the end which takes a bit of seeing off....   A slight oddity of this wad is the inclusion of mini-levels with just a handful of monsters. The last of these, the 'Postludium', takes place after the boss encounters, and requires you to defeat a Cyberdemon in order to get back to your spaceship. There don't appear to be any ammo or weapons around, so pistol starts are out of the question and you'll be dependent on carryovers from the previous level - make sure to have a good scavenge around before leaving it.   Played on UV, continuous, GZDoom.    
    • By Dedalus 80 · Posted
      Quick and fun to play map. Well chosen music and nice gothic setting. Medium/high difficulty.
    • By Dedalus 80 · Posted
      The maps are visually and structurally mediocre. Hope you can improve and finish them. Above all, fights need some attention: they are very boring.
    • By Dedalus 80 · Posted
      Beautiful, demanding and engaging mapset. The difficulty level is (too?) high in the latest maps. Recommended.