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KWIKSWCH.WAD

   (4 reviews)
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About This File

Well, I'm 5'9", heavy build, brown eyes...oh, you mean the level! I have a terrible tendency to start building a level and then leave bits of it sitting around for ages. I discovered part of this level still waiting to be completed, and I had a sudden burst of inspiration, so here it is. The level is quite tricky - ammo is limited and there is much switch-pressing, hence the name. Let me know what you think!


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Guest

  
Well done

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Zahid

  
its a smart layout...with decent challenge involve...low monster count but fun combats, abundant secrets makes bit too easy although

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Memfis

  
Very good small TEKGREN\/METAL2 base thing with clever, interesting progression and enjoyable combat. Shame about that visual glitch at the end, although I liked how it allows you to see the monsters you're about to fight. On my first try I immediately fell in the pit lol.

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Guest

Unknown date

  
From the title and readme I was expecting something awful, but this is a fun early level that starts off a bit dull but gets better as it goes along. It has a pleasant early feel and it's not too hard - the secret weapons make it fairly unchallenging. It's marred only by a prominent missing texture near the end and an irritating nuke pit at the beginning that you can't escape from.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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