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KWIKSWCH.WAD

   (4 reviews)
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About This File

Well, I'm 5'9", heavy build, brown eyes...oh, you mean the level! I have a terrible tendency to start building a level and then leave bits of it sitting around for ages. I discovered part of this level still waiting to be completed, and I had a sudden burst of inspiration, so here it is. The level is quite tricky - ammo is limited and there is much switch-pressing, hence the name. Let me know what you think!


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Guest

  
Well done

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Zahid

  
its a smart layout...with decent challenge involve...low monster count but fun combats, abundant secrets makes bit too easy although

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Memfis

  
Very good small TEKGREN\/METAL2 base thing with clever, interesting progression and enjoyable combat. Shame about that visual glitch at the end, although I liked how it allows you to see the monsters you're about to fight. On my first try I immediately fell in the pit lol.

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Guest

Unknown date

  
From the title and readme I was expecting something awful, but this is a fun early level that starts off a bit dull but gets better as it goes along. It has a pleasant early feel and it's not too hard - the secret weapons make it fairly unchallenging. It's marred only by a prominent missing texture near the end and an irritating nuke pit at the beginning that you can't escape from.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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