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Assault On Outpost 13

   (3 reviews)
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About This File

It's been 24 hours since the Phobos and Deimos bases disappeared. Reports have been coming in from all over the Earth of "demons" appearing from thin air and swamping UAC installations. Everybody is on edge. Outpost 12 reported a massive attack force, but then communcation was cut. Your job is to secure the base and fend off any attack. Good luck soldier!

Note: The idea of this level is basically to SURVIVE by using your head and watching your ammo. Note that the exit switch is OUTSIDE the base, but it can only be raised by a switch INSIDE the base. If you want out, you're gonna have to work for it!


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Unknown date

  
This map is quite a damn good experiment, especially considering its from 98.4/5

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Unknown date

  
This is a cool idea for a wad, especially if you're a John Carpenter fan. Unfortunately, after the first time playing it it becomes too easy, because you know where the switch outside is going to be raised. After killing some of the monsters you can just run outside and turn the whole thing off long before you're supposed to be able to end the game.

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Unknown date

  
It's an interesting idea - a castle map in reverse. You defend an output from over 400 monsters that teleport into the grounds that surround it. You can seal off the fort and hold them off, although it's not too hard to wade out and kill 'em all. The fundamental problem is that, if you don't fire a shot at the start of the level, you can walk into the base, activate the exit switch, walk out, and end the level. Otherwise it's a fun slaughter-style map.

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  • File Reviews

    • By Rimantas · Posted
      Better play Wolfenstein 3D with keyboard only, thousand times in a row.
    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
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