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Assault On Outpost 13

   (3 reviews)
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About This File

It's been 24 hours since the Phobos and Deimos bases disappeared. Reports have been coming in from all over the Earth of "demons" appearing from thin air and swamping UAC installations. Everybody is on edge. Outpost 12 reported a massive attack force, but then communcation was cut. Your job is to secure the base and fend off any attack. Good luck soldier!

Note: The idea of this level is basically to SURVIVE by using your head and watching your ammo. Note that the exit switch is OUTSIDE the base, but it can only be raised by a switch INSIDE the base. If you want out, you're gonna have to work for it!


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Unknown date

  
This map is quite a damn good experiment, especially considering its from 98.4/5

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Unknown date

  
This is a cool idea for a wad, especially if you're a John Carpenter fan. Unfortunately, after the first time playing it it becomes too easy, because you know where the switch outside is going to be raised. After killing some of the monsters you can just run outside and turn the whole thing off long before you're supposed to be able to end the game.

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Unknown date

  
It's an interesting idea - a castle map in reverse. You defend an output from over 400 monsters that teleport into the grounds that surround it. You can seal off the fort and hold them off, although it's not too hard to wade out and kill 'em all. The fundamental problem is that, if you don't fire a shot at the start of the level, you can walk into the base, activate the exit switch, walk out, and end the level. Otherwise it's a fun slaughter-style map.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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