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Hell Cave

   (6 reviews)
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About This File

This is where it all started. Before the events chronicled in DOOM, a mining project on Earth was abandoned after a series of "accidents". Miners uncovered what appeared to be an ancient ruin, and archaeologists were called in. When two archaeological teams went missing, and strange reports were received by the UAC military, their top troubleshooter was sent along to evaluate the situation...this means you!

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Pretty design, but in UV there's not enough ammo. I liked that map, it's a real challange.

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cave theme isnt my very favorite but this map executed it very well...very smart monster placement and optimal ammo balance makes this level quite impressive...

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way to easy on the easiest difficulty but just right otherwise. I liked the switch puzzle. I didn't like the room before it (with the arch-vile behind the invisible column and the monsters that don't wake up for some reason). the face is pretty funny.

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There is a room with 4 switches where you have to take a lucky guess. Press the one that is southeastern on the automap and don't come close to the others or else you will die. The level is neat: you start in a well detailed cave and proceed to an ancient temple. Monster placement and ammo balance are nicely oppressive, making you feel that you've entered a forbidden territory. It's a good challenge.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...