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Hell Cave

   (6 reviews)
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About This File

This is where it all started. Before the events chronicled in DOOM, a mining project on Earth was abandoned after a series of "accidents". Miners uncovered what appeared to be an ancient ruin, and archaeologists were called in. When two archaeological teams went missing, and strange reports were received by the UAC military, their top troubleshooter was sent along to evaluate the situation...this means you!

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Pretty design, but in UV there's not enough ammo. I liked that map, it's a real challange.

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cave theme isnt my very favorite but this map executed it very well...very smart monster placement and optimal ammo balance makes this level quite impressive...

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way to easy on the easiest difficulty but just right otherwise. I liked the switch puzzle. I didn't like the room before it (with the arch-vile behind the invisible column and the monsters that don't wake up for some reason). the face is pretty funny.

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There is a room with 4 switches where you have to take a lucky guess. Press the one that is southeastern on the automap and don't come close to the others or else you will die. The level is neat: you start in a well detailed cave and proceed to an ancient temple. Monster placement and ammo balance are nicely oppressive, making you feel that you've entered a forbidden territory. It's a good challenge.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.