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Invasion II v.1.0b

   (27 reviews)
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About This File

This is sorta a BETA version of Invasion II, the next version will be called Invasion 98 (for TeamTNT's BOOM engine). And I will make a full attempt to kill ALL the bugs. Which should't be that hard, anyway.


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vdgg

·

  

There are many really boring, boring maps early on... Also, a "motif": 5 doors, 4 of them cannot be opened, you go through the only openable door A, press switch that opens door B, go through door B, press switch, ... this is repetitive when there are no memorable fights or anything fancy to look at. Also, there are HOMs and instances of two monsters at the same spot = stuck.

 

Now, the positives.

MAP08 = funky textures. MAP12, fantastic non-linear (finally!) adventure. MAP19, somewhat modified award-winning Polygon Base (there's an arch-vile and the monster count is slightly up, but I don't know why is the map recycled like that; anyway, it's very good), MAP20, short and sweet and good-looking and MAP25: for me it is like a proto- Suspended in Dusk! Not very challenging, slow gameplay, but the layout of this grey base rocks. I was so lost, and I enjoyed it. Overall, not as bad as I thought after first 11 maps.

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Guest

Unknown date

  
This is fantastic with Immoral Conduct, starts off fairly arbitrary with strewn ammo and health ratio but quickly develops into vivid and immersive environments, a worthy sequel to the classic original. -4/5 - Bloodite Krypto.

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Guest

Unknown date

  
Good

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Guest

Unknown date

  
Unfinished and I can't get it to really work right either. Map19 is a ripoff of the 1996 classic Polygon Base. Some decent maps, but on the edge if I can really recommend it.

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Guest

Unknown date

  
Nice work, though some maps are rather confusing. Especially Map 19 sucks (imagine 500 rooms each of them with at least 6 doors... --> orientation impossible) But other maps are really good. 3,5/5

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Guest

Unknown date

  
This pack somehow remimded me of Icarus. It's pretty good, not up to the best of them, but good, especially as there are just so many 32 levelsets that lack quallity, it's refreshing. The first few maps were not too god and there were some horrible levels, but if we overlook that, it still has a lot of enjoyability in it.

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Guest

Unknown date

  
It was alright. Some of the levels were way too dark. There were a few good maps and a few boring maps. Nothing really spectacular.

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Guest

Unknown date

  
It's a good-quality megawad, but I didn't find it very inspiring for some reason.

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Guest

Unknown date

  
A nice wad. Better than the first. I give it 4/5.

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Guest

Unknown date

  
Better, but not good. Meh, Go Figure. 3/5 ~~lawa001

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Guest

Unknown date

  
Pretty good. Better than the first. Worth a solid 4 this time. (The first was 3.5 IMO).

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Guest

Unknown date

  
3 stars, a solid megawad, definitely better than awful invasion I, but not great quality, I say if you're a megawad junkie play it, otherwise, give it a look, but there's better sutff out there.

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Unknown date

  
Not nearly as good as the first one.

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Guest

Unknown date

  
Pretty good. Get it.

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  • File Reviews

    • By Ashurion Neonix · Posted
      Even after playing many of the well known more modern wads this is still my favorite megawad.   I've played through the entire megawad in both gzdoom and crispy doom. So far I've only been able to finish it on UV once due to its high difficulty level (although I've come pretty close to doing it again)   The maps are highly details with overall good layouts and architecture. (However some of the larger maps are quite confusing without the automap.   The wad inherits many features from the original iwad such as the intricate monster placements and common use of traps. Many of the maps are directly inspired by maps from plutonia and even doom 2. The music is very well composed and does a good job at complimenting the map.   Most maps in the megawad give a good supply of health between encounters which helps stop the maps from dragging out. Ammo can be semi-scarce on some levels but can still be beaten without running out of ammo even without infighting. Enemy encounters are set up so that the levels always keep the player on their toes, while still giving out enough supplies so that the maps don't be become too unfair. A lot of maps will also start with several enemies creating a fast paced experience.   Overall, plutonia 2 is one of the best megawads I've ever played and definitely my personal favorite.   Favorite map: map 09    
    • By VanaheimRanger · Posted
      I haven't played this and don't plan to.
    • By magicsofa · Posted
      Can everyone please stop reviewing this ish
    • By Lol 6 · Posted
      15 fps, but it was fun nonetheless 
    • By xxWeNxx · Posted
      my computer almost suffered lol
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