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Invasion II v.1.0b

   (27 reviews)
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About This File

This is sorta a BETA version of Invasion II, the next version will be called Invasion 98 (for TeamTNT's BOOM engine). And I will make a full attempt to kill ALL the bugs. Which should't be that hard, anyway.


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vdgg

·

  

There are many really boring, boring maps early on... Also, a "motif": 5 doors, 4 of them cannot be opened, you go through the only openable door A, press switch that opens door B, go through door B, press switch, ... this is repetitive when there are no memorable fights or anything fancy to look at. Also, there are HOMs and instances of two monsters at the same spot = stuck.

 

Now, the positives.

MAP08 = funky textures. MAP12, fantastic non-linear (finally!) adventure. MAP19, somewhat modified award-winning Polygon Base (there's an arch-vile and the monster count is slightly up, but I don't know why is the map recycled like that; anyway, it's very good), MAP20, short and sweet and good-looking and MAP25: for me it is like a proto- Suspended in Dusk! Not very challenging, slow gameplay, but the layout of this grey base rocks. I was so lost, and I enjoyed it. Overall, not as bad as I thought after first 11 maps.

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Guest

Unknown date

  
This is fantastic with Immoral Conduct, starts off fairly arbitrary with strewn ammo and health ratio but quickly develops into vivid and immersive environments, a worthy sequel to the classic original. -4/5 - Bloodite Krypto.

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Guest

Unknown date

  
Good

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Guest

Unknown date

  
Unfinished and I can't get it to really work right either. Map19 is a ripoff of the 1996 classic Polygon Base. Some decent maps, but on the edge if I can really recommend it.

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Guest

Unknown date

  
Nice work, though some maps are rather confusing. Especially Map 19 sucks (imagine 500 rooms each of them with at least 6 doors... --> orientation impossible) But other maps are really good. 3,5/5

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Guest

Unknown date

  
This pack somehow remimded me of Icarus. It's pretty good, not up to the best of them, but good, especially as there are just so many 32 levelsets that lack quallity, it's refreshing. The first few maps were not too god and there were some horrible levels, but if we overlook that, it still has a lot of enjoyability in it.

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Guest

Unknown date

  
It was alright. Some of the levels were way too dark. There were a few good maps and a few boring maps. Nothing really spectacular.

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Guest

Unknown date

  
It's a good-quality megawad, but I didn't find it very inspiring for some reason.

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Guest

Unknown date

  
A nice wad. Better than the first. I give it 4/5.

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Guest

Unknown date

  
Better, but not good. Meh, Go Figure. 3/5 ~~lawa001

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Guest

Unknown date

  
Pretty good. Better than the first. Worth a solid 4 this time. (The first was 3.5 IMO).

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Guest

Unknown date

  
3 stars, a solid megawad, definitely better than awful invasion I, but not great quality, I say if you're a megawad junkie play it, otherwise, give it a look, but there's better sutff out there.

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Guest

Unknown date

  
Not nearly as good as the first one.

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Guest

Unknown date

  
Pretty good. Get it.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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