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Alternate (console) Sounds for DOOM (all incarnations thereof)

   (11 reviews)
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About This File

I felt that the sounds from the PSX and N64 versions of DOOM had much better sound effects, so I plugged my consoles up to my sound card, recorded various sound effects and managed to fit many weapon/enemy sound effects into this WAD. It's not complete, I haven't gotten out all of the sounds I want. If anyone knows how I might extract raw sounds from PSX game data, let me know, it would make this *much* easier. Also, if anyone has any better samples of existing sounds here, or has some decent-sounding new samples that I don't have in here, let me know, I'd like to include them. Hell, just let me know if you use this, I'd like to get an idea as to how many people are still playing DOOM (I do it between Quake II sessions :) )


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Guest

Unknown date

  
Pretty good, I always loved the sounds from Doom64 and now I have them, thanks to you! The only problem with this WAD is that the marine sounds aren't changed and the sounds are a little too quiet. But this is still excellent! Keep up the good work! -Fancy Q

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mrthejoshmon

Unknown date

  
needs the rest of the sounds but fills what its for!

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Guest

Unknown date

  
A few of the sounds are pretty good, the rest are just okay. None of them are bad, though.

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Guest

Unknown date

  
Not bad,but to finish the wad he should of used sounds from Quake or Doom3.

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Guest

Unknown date

  
Pretty good sounds to darken the mood of the game. -Weasel

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Guest

Unknown date

  
Good sounds like the bfg and plasma rifle but why wasnt there a chainsaw sound?

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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