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Alternate (console) Sounds for DOOM (all incarnations thereof)

   (11 reviews)
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About This File

I felt that the sounds from the PSX and N64 versions of DOOM had much better sound effects, so I plugged my consoles up to my sound card, recorded various sound effects and managed to fit many weapon/enemy sound effects into this WAD. It's not complete, I haven't gotten out all of the sounds I want. If anyone knows how I might extract raw sounds from PSX game data, let me know, it would make this *much* easier. Also, if anyone has any better samples of existing sounds here, or has some decent-sounding new samples that I don't have in here, let me know, I'd like to include them. Hell, just let me know if you use this, I'd like to get an idea as to how many people are still playing DOOM (I do it between Quake II sessions :) )


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Guest

Unknown date

  
Pretty good, I always loved the sounds from Doom64 and now I have them, thanks to you! The only problem with this WAD is that the marine sounds aren't changed and the sounds are a little too quiet. But this is still excellent! Keep up the good work! -Fancy Q

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mrthejoshmon

Unknown date

  
needs the rest of the sounds but fills what its for!

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Guest

Unknown date

  
A few of the sounds are pretty good, the rest are just okay. None of them are bad, though.

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Guest

Unknown date

  
Not bad,but to finish the wad he should of used sounds from Quake or Doom3.

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Guest

Unknown date

  
Pretty good sounds to darken the mood of the game. -Weasel

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Guest

Unknown date

  
Good sounds like the bfg and plasma rifle but why wasnt there a chainsaw sound?

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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