Text File
Title : Alternate (console) Sounds for DOOM (all incarnations thereof)
Filename : ALTSND.WAD
Date Finished : 03-17-98
Developer : Keenan Wilkie
Email Address : darkstar@iglou.com
Description : I felt that the sounds from the PSX and
N64 versions of DOOM had much better
sound effects, so I plugged my consoles
up to my sound card, recorded various
sound effects and managed to fit many
weapon/enemy sound effects into this WAD.
It's not complete, I haven't gotten out
all of the sounds I want. If anyone knows
how I might extract raw sounds from PSX
game data, let me know, it would make this
*much* easier. Also, if anyone has any
better samples of existing sounds here,
or has some decent-sounding new samples
that I don't have in here, let me know,
I'd like to include them.
Hell, just let me know if you use this,
I'd like to get an idea as to how many
people are still playing DOOM (I do it
between Quake II sessions :) )
Additional Credits to : Everyone/thing involved in the PSX and N64
versions of DOOM.
===========================================================================
* Play Information *
Map # : N/A
Episode and Map # :N/A
Single Player : Yes
Cooperative : Yes
Deathmatch : Yes
Difficulty Settings : N/A
New Sounds : Yes
New Music : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : Various samplings taken from play sessions
from PSX and N64 versions of DOOM.
Build Time : Several hours at a time (I had to do *lots*
of WAV editing here)
Editor(s) used : DMAUD, Creative Wave Studio
Known Bugs : Some "hiss" from imperfect recording.
I could only get analogue recordings
because I don't know how to extract raw
sounds from PSX games :(.
May Not Run With... : Quake II, Duke 3D, Tomb Raider. (duh)
* Where to get this WAD *
FTP sites: ftp.cdrom.com or any mirrors.
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