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Inferno

   (53 reviews)
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A nine-level complete replacement for DOOM I, E3, full of special effects such as: - 3D bridges (over and under): levels 7, 9 - 560ø spiral staircase: level 7 - Blastable walls: levels 6, 9 - Monsters rising from water: level 9 - Lots o' cool architecture If you play nothing else, warp to level 7 -- it's probaly the best level I have ever made.


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pulkmees

  

Pretty good Episode 3 for Doom. It's dated in parts for sure, definitely worth a playthrough though. Loads of eyecandy and decent gameplay here.

E3M1 - no monsters, just cool looking hell rooms. I like the concept. What bothers me though is that they are all separate ideas, just rooms with cool looking structures/concepts. There needs to be something that ties everything together more. That would have probably made it even harder to do in 98' though.

E3M2 - Not really memorable, weird ideas here and there just to make it cool. Once you pass a certain white door there is no going back. Can't get those secrets or enemies you missed. End room is kind of a brown 90s mess, not really appealing to me.

E3M3 - As mentioned before ammo is pretty scarce in this map. Loads of cramped spaces. Hard to even tell where you have to go. Not a fan of this map.

E3M4 - Second best map in this wad. Huge exploration map. Reminds me of The Citadel from Doom 2, but larger, more epic. Ammo is scarce is the beginning though.

E3M5 - Pretty linear level, that gives you the impression of exploration though. Best in the wad for me.

E3M6 - Exploration level. It's like a mix between M3 and M5. Parts are linear, some parts pretty cramped. One of the best in the wad though.

E3M7 - Another ammo scarce level if you're playing from pistol start. Starting area is really annoying with some optional shotgunner "traps". Not a fan of the fake 3d staircases either. This map has a lot of weird scenery as well, which is kind of cool. Second least favourite map.

E3M8 - E3M3 ver 2.0 - Ammo is not as scarce, but there are a lot of cramped spaces, lava floors, mixed bag for me

End fight is kind of memorable - you can watch Barons and Spider Mastermind fight.

E3M9 - Kind of a mixed bag as well. The huge lava river is cool. Caco fight in the dark with huge amount of space - not really that exciting. Rocket launcher is almost hidden in a weird place. Might even have trouble killing the ending caco swarm. I definitely like the start of the map more.

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Demtor

  

AWESOME. When I play other Doom 1 hell episodes, this is the standard by which I compare them too. It's got everything. Mood, atmosphere, large spaces, meticulous detailing, intricate puzzles, and epic exploring. My only bad knock on this is reusing the same Doom 1 music track. Bleh. The worst. But that's just me. Whatever though. The visuals and hard as hell gameplay is killer.

 

Check out my album (http://imgur.com/a/hfNJM) for some of my favorite screenshots. Could have done more but there is just too much awesome to capture it all.

 

 

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Guest

  
Mostly legendary. M1 is crap that should have been omitted - large underground maze with automap disable, one lost soul as the only monster, no weapons or ammo and 3 health bonuses. What rubbish. The rest generally brilliant but.

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Guest

  
An absolute classic vintage wad. Can be a bit rough around the edges at times, but it was 1998 and it's impressive for that time. Recommended. -TRRobin.

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NuMetalManiak

  
way too confusing layouts for me and not really up to par with Lutz's other stuff. E3M4 is a really good map though.

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Guest

  
Whoever called this crap is full of shit and jealous.It shows in that one word.

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Guest

Unknown date

  
Inferno and Crusades, the best Doom1 episodes

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Guest

Unknown date

  
So where are all the enemies?

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Guest

Unknown date

  
The first level was really lovely - atmospheric and just "something different". The rest was OK, but ultimately not as good as I'd hoped.

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Guest

Unknown date

  
Wow! That staircase made me drop my tongue in the floor!!!

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Guest

Unknown date

  
No doubt, this is one of the best FPS episodes ever made for any game IMHO (and I've played a LOT)! Visually stunning, gigantic levels with so many moving parts that I felt like I was inside a giant puzzle box. I played it with the Doomsday Engine and it was beautiful. I used the Quake soundtrack for background music and it was truely a memoral experance. I'm gonna look this guy up and see what else he has done. So if you find this page, DROP WHATEVER YOU'RE DOING AND PLAY THIS WAD!

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Guest

Unknown date

  
This episode has a nice, oldschoolish gameplay and some cool vanilla tricks. The most astonishing thing about it is the maps' giant size. They are all very carefully done, looking good and giving a nice atmosphere. However, I didn't understand the first map, because I was roaming around in these giant halls and rooms without encountering any monster at all. Gameplay started with map 2 then, and it was quite a fun, though the maps took me a while to accomplish. 4/5 -Milian

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Guest

Unknown date

  
This is the best doom episode I've played. Brillant oldschool style, nice ammo-balance and difficulty. Better than the original inferno. 5/5

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Guest

Unknown date

  
Really good stuff, although I felt that the gameplay needed tuning. It sometimes seemed that I was wandering about for hours with nothing to shoot in some levels, and wandering about in general in all levels. Other than that, though, this is truly memorable stuff. Chris Lutz is a god among men when it comes to mapping. Try this out, you won't regret it. 4.5 stars

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Guest

Unknown date

  
Great wad

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Guest

Unknown date

  
Inferno is definitely a legendary pack for Doom. Unlike some other reviewers here, I actually think the lack of monsters in the first map is brilliant. The architecture is good enough that monsters aren't needed to admire the scenery. My only complaint about this pack is how confusing the non-linear layouts can be. The ammo is also too abundant, but I fixed this by reducing the ammo by 1/2 using a mod. Overall, this is a memorable pack that deserves 5 stars.

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Guest

Unknown date

  
This is extremley good. The levels are so large and vast. You MUST download this. 5/5 -PC

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Guest

Unknown date

  
Excellent excellent wad. If you enjoy atmospheric level design and great old school gameplay this one is a must have. The first level alone is a visual masterpiece. -CapNapalm

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Guest

Unknown date

  
Super huge levels and excellent in all aspects! I can't believe this is the author's first effort ever, cause it is just about the best first effort I've seen!

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Guest

Unknown date

  
Without doubt my favourite e3 replacement of all time. Lutz owns! - pritch

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NaturalTvventy

Unknown date

  
Hugely inspirational.

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Guest

Unknown date

  
I think the first level shouldn't have been as optional as it was, especially having the very best atmosphere in the entire wad, but other than that this is unmissable! Not quite as uberdetailed as its E1 counterpart (P:AR) but plays as good (and possibly then some)! Either way both of these episodes are must haves!

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Guest

Unknown date

  
Great atmosphere and fun gameplay! Download it now! Hey, it´s legendary!

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Guest

Unknown date

  
Visually Amazing!! GP is fairly good, not THE
BEST, but fun.

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Guest

Unknown date

  
GREAT Episode

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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