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Inferno

   (53 reviews)
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A nine-level complete replacement for DOOM I, E3, full of special effects such as: - 3D bridges (over and under): levels 7, 9 - 560ø spiral staircase: level 7 - Blastable walls: levels 6, 9 - Monsters rising from water: level 9 - Lots o' cool architecture If you play nothing else, warp to level 7 -- it's probaly the best level I have ever made.


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pulkmees

  

Pretty good Episode 3 for Doom. It's dated in parts for sure, definitely worth a playthrough though. Loads of eyecandy and decent gameplay here.

E3M1 - no monsters, just cool looking hell rooms. I like the concept. What bothers me though is that they are all separate ideas, just rooms with cool looking structures/concepts. There needs to be something that ties everything together more. That would have probably made it even harder to do in 98' though.

E3M2 - Not really memorable, weird ideas here and there just to make it cool. Once you pass a certain white door there is no going back. Can't get those secrets or enemies you missed. End room is kind of a brown 90s mess, not really appealing to me.

E3M3 - As mentioned before ammo is pretty scarce in this map. Loads of cramped spaces. Hard to even tell where you have to go. Not a fan of this map.

E3M4 - Second best map in this wad. Huge exploration map. Reminds me of The Citadel from Doom 2, but larger, more epic. Ammo is scarce is the beginning though.

E3M5 - Pretty linear level, that gives you the impression of exploration though. Best in the wad for me.

E3M6 - Exploration level. It's like a mix between M3 and M5. Parts are linear, some parts pretty cramped. One of the best in the wad though.

E3M7 - Another ammo scarce level if you're playing from pistol start. Starting area is really annoying with some optional shotgunner "traps". Not a fan of the fake 3d staircases either. This map has a lot of weird scenery as well, which is kind of cool. Second least favourite map.

E3M8 - E3M3 ver 2.0 - Ammo is not as scarce, but there are a lot of cramped spaces, lava floors, mixed bag for me

End fight is kind of memorable - you can watch Barons and Spider Mastermind fight.

E3M9 - Kind of a mixed bag as well. The huge lava river is cool. Caco fight in the dark with huge amount of space - not really that exciting. Rocket launcher is almost hidden in a weird place. Might even have trouble killing the ending caco swarm. I definitely like the start of the map more.

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Demtor

  

AWESOME. When I play other Doom 1 hell episodes, this is the standard by which I compare them too. It's got everything. Mood, atmosphere, large spaces, meticulous detailing, intricate puzzles, and epic exploring. My only bad knock on this is reusing the same Doom 1 music track. Bleh. The worst. But that's just me. Whatever though. The visuals and hard as hell gameplay is killer.

 

Check out my album (http://imgur.com/a/hfNJM) for some of my favorite screenshots. Could have done more but there is just too much awesome to capture it all.

 

 

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Guest

  
Mostly legendary. M1 is crap that should have been omitted - large underground maze with automap disable, one lost soul as the only monster, no weapons or ammo and 3 health bonuses. What rubbish. The rest generally brilliant but.

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Guest

  
An absolute classic vintage wad. Can be a bit rough around the edges at times, but it was 1998 and it's impressive for that time. Recommended. -TRRobin.

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NuMetalManiak

  
way too confusing layouts for me and not really up to par with Lutz's other stuff. E3M4 is a really good map though.

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Guest

  
Whoever called this crap is full of shit and jealous.It shows in that one word.

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Guest

Unknown date

  
Inferno and Crusades, the best Doom1 episodes

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Guest

Unknown date

  
So where are all the enemies?

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Guest

Unknown date

  
The first level was really lovely - atmospheric and just "something different". The rest was OK, but ultimately not as good as I'd hoped.

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Guest

Unknown date

  
Wow! That staircase made me drop my tongue in the floor!!!

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Guest

Unknown date

  
No doubt, this is one of the best FPS episodes ever made for any game IMHO (and I've played a LOT)! Visually stunning, gigantic levels with so many moving parts that I felt like I was inside a giant puzzle box. I played it with the Doomsday Engine and it was beautiful. I used the Quake soundtrack for background music and it was truely a memoral experance. I'm gonna look this guy up and see what else he has done. So if you find this page, DROP WHATEVER YOU'RE DOING AND PLAY THIS WAD!

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Guest

Unknown date

  
This episode has a nice, oldschoolish gameplay and some cool vanilla tricks. The most astonishing thing about it is the maps' giant size. They are all very carefully done, looking good and giving a nice atmosphere. However, I didn't understand the first map, because I was roaming around in these giant halls and rooms without encountering any monster at all. Gameplay started with map 2 then, and it was quite a fun, though the maps took me a while to accomplish. 4/5 -Milian

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Guest

Unknown date

  
This is the best doom episode I've played. Brillant oldschool style, nice ammo-balance and difficulty. Better than the original inferno. 5/5

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Guest

Unknown date

  
Really good stuff, although I felt that the gameplay needed tuning. It sometimes seemed that I was wandering about for hours with nothing to shoot in some levels, and wandering about in general in all levels. Other than that, though, this is truly memorable stuff. Chris Lutz is a god among men when it comes to mapping. Try this out, you won't regret it. 4.5 stars

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Guest

Unknown date

  
Great wad

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Guest

Unknown date

  
Inferno is definitely a legendary pack for Doom. Unlike some other reviewers here, I actually think the lack of monsters in the first map is brilliant. The architecture is good enough that monsters aren't needed to admire the scenery. My only complaint about this pack is how confusing the non-linear layouts can be. The ammo is also too abundant, but I fixed this by reducing the ammo by 1/2 using a mod. Overall, this is a memorable pack that deserves 5 stars.

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Guest

Unknown date

  
This is extremley good. The levels are so large and vast. You MUST download this. 5/5 -PC

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Guest

Unknown date

  
Excellent excellent wad. If you enjoy atmospheric level design and great old school gameplay this one is a must have. The first level alone is a visual masterpiece. -CapNapalm

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Guest

Unknown date

  
Super huge levels and excellent in all aspects! I can't believe this is the author's first effort ever, cause it is just about the best first effort I've seen!

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Guest

Unknown date

  
Without doubt my favourite e3 replacement of all time. Lutz owns! - pritch

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NaturalTvventy

Unknown date

  
Hugely inspirational.

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Guest

Unknown date

  
I think the first level shouldn't have been as optional as it was, especially having the very best atmosphere in the entire wad, but other than that this is unmissable! Not quite as uberdetailed as its E1 counterpart (P:AR) but plays as good (and possibly then some)! Either way both of these episodes are must haves!

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Guest

Unknown date

  
Great atmosphere and fun gameplay! Download it now! Hey, it´s legendary!

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Guest

Unknown date

  
Visually Amazing!! GP is fairly good, not THE
BEST, but fun.

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Guest

Unknown date

  
GREAT Episode

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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