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Inferno

   (53 reviews)
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A nine-level complete replacement for DOOM I, E3, full of special effects such as: - 3D bridges (over and under): levels 7, 9 - 560ø spiral staircase: level 7 - Blastable walls: levels 6, 9 - Monsters rising from water: level 9 - Lots o' cool architecture If you play nothing else, warp to level 7 -- it's probaly the best level I have ever made.


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pulkmees

  

Pretty good Episode 3 for Doom. It's dated in parts for sure, definitely worth a playthrough though. Loads of eyecandy and decent gameplay here.

E3M1 - no monsters, just cool looking hell rooms. I like the concept. What bothers me though is that they are all separate ideas, just rooms with cool looking structures/concepts. There needs to be something that ties everything together more. That would have probably made it even harder to do in 98' though.

E3M2 - Not really memorable, weird ideas here and there just to make it cool. Once you pass a certain white door there is no going back. Can't get those secrets or enemies you missed. End room is kind of a brown 90s mess, not really appealing to me.

E3M3 - As mentioned before ammo is pretty scarce in this map. Loads of cramped spaces. Hard to even tell where you have to go. Not a fan of this map.

E3M4 - Second best map in this wad. Huge exploration map. Reminds me of The Citadel from Doom 2, but larger, more epic. Ammo is scarce is the beginning though.

E3M5 - Pretty linear level, that gives you the impression of exploration though. Best in the wad for me.

E3M6 - Exploration level. It's like a mix between M3 and M5. Parts are linear, some parts pretty cramped. One of the best in the wad though.

E3M7 - Another ammo scarce level if you're playing from pistol start. Starting area is really annoying with some optional shotgunner "traps". Not a fan of the fake 3d staircases either. This map has a lot of weird scenery as well, which is kind of cool. Second least favourite map.

E3M8 - E3M3 ver 2.0 - Ammo is not as scarce, but there are a lot of cramped spaces, lava floors, mixed bag for me

End fight is kind of memorable - you can watch Barons and Spider Mastermind fight.

E3M9 - Kind of a mixed bag as well. The huge lava river is cool. Caco fight in the dark with huge amount of space - not really that exciting. Rocket launcher is almost hidden in a weird place. Might even have trouble killing the ending caco swarm. I definitely like the start of the map more.

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Demtor

  

AWESOME. When I play other Doom 1 hell episodes, this is the standard by which I compare them too. It's got everything. Mood, atmosphere, large spaces, meticulous detailing, intricate puzzles, and epic exploring. My only bad knock on this is reusing the same Doom 1 music track. Bleh. The worst. But that's just me. Whatever though. The visuals and hard as hell gameplay is killer.

 

Check out my album (http://imgur.com/a/hfNJM) for some of my favorite screenshots. Could have done more but there is just too much awesome to capture it all.

 

 

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Guest

  
Mostly legendary. M1 is crap that should have been omitted - large underground maze with automap disable, one lost soul as the only monster, no weapons or ammo and 3 health bonuses. What rubbish. The rest generally brilliant but.

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Guest

  
An absolute classic vintage wad. Can be a bit rough around the edges at times, but it was 1998 and it's impressive for that time. Recommended. -TRRobin.

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NuMetalManiak

  
way too confusing layouts for me and not really up to par with Lutz's other stuff. E3M4 is a really good map though.

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Guest

  
Whoever called this crap is full of shit and jealous.It shows in that one word.

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Guest

Unknown date

  
Inferno and Crusades, the best Doom1 episodes

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Guest

Unknown date

  
So where are all the enemies?

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Guest

Unknown date

  
The first level was really lovely - atmospheric and just "something different". The rest was OK, but ultimately not as good as I'd hoped.

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Guest

Unknown date

  
Wow! That staircase made me drop my tongue in the floor!!!

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Guest

Unknown date

  
No doubt, this is one of the best FPS episodes ever made for any game IMHO (and I've played a LOT)! Visually stunning, gigantic levels with so many moving parts that I felt like I was inside a giant puzzle box. I played it with the Doomsday Engine and it was beautiful. I used the Quake soundtrack for background music and it was truely a memoral experance. I'm gonna look this guy up and see what else he has done. So if you find this page, DROP WHATEVER YOU'RE DOING AND PLAY THIS WAD!

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Guest

Unknown date

  
This episode has a nice, oldschoolish gameplay and some cool vanilla tricks. The most astonishing thing about it is the maps' giant size. They are all very carefully done, looking good and giving a nice atmosphere. However, I didn't understand the first map, because I was roaming around in these giant halls and rooms without encountering any monster at all. Gameplay started with map 2 then, and it was quite a fun, though the maps took me a while to accomplish. 4/5 -Milian

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Guest

Unknown date

  
This is the best doom episode I've played. Brillant oldschool style, nice ammo-balance and difficulty. Better than the original inferno. 5/5

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Guest

Unknown date

  
Really good stuff, although I felt that the gameplay needed tuning. It sometimes seemed that I was wandering about for hours with nothing to shoot in some levels, and wandering about in general in all levels. Other than that, though, this is truly memorable stuff. Chris Lutz is a god among men when it comes to mapping. Try this out, you won't regret it. 4.5 stars

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Guest

Unknown date

  
Great wad

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Guest

Unknown date

  
Inferno is definitely a legendary pack for Doom. Unlike some other reviewers here, I actually think the lack of monsters in the first map is brilliant. The architecture is good enough that monsters aren't needed to admire the scenery. My only complaint about this pack is how confusing the non-linear layouts can be. The ammo is also too abundant, but I fixed this by reducing the ammo by 1/2 using a mod. Overall, this is a memorable pack that deserves 5 stars.

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Guest

Unknown date

  
This is extremley good. The levels are so large and vast. You MUST download this. 5/5 -PC

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Guest

Unknown date

  
Excellent excellent wad. If you enjoy atmospheric level design and great old school gameplay this one is a must have. The first level alone is a visual masterpiece. -CapNapalm

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Guest

Unknown date

  
Super huge levels and excellent in all aspects! I can't believe this is the author's first effort ever, cause it is just about the best first effort I've seen!

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Guest

Unknown date

  
Without doubt my favourite e3 replacement of all time. Lutz owns! - pritch

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NaturalTvventy

Unknown date

  
Hugely inspirational.

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Guest

Unknown date

  
I think the first level shouldn't have been as optional as it was, especially having the very best atmosphere in the entire wad, but other than that this is unmissable! Not quite as uberdetailed as its E1 counterpart (P:AR) but plays as good (and possibly then some)! Either way both of these episodes are must haves!

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Guest

Unknown date

  
Great atmosphere and fun gameplay! Download it now! Hey, it´s legendary!

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Guest

Unknown date

  
Visually Amazing!! GP is fairly good, not THE
BEST, but fun.

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Guest

Unknown date

  
GREAT Episode

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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