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Inferno

   (55 reviews)
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A nine-level complete replacement for DOOM I, E3, full of special effects such as: - 3D bridges (over and under): levels 7, 9 - 560ø spiral staircase: level 7 - Blastable walls: levels 6, 9 - Monsters rising from water: level 9 - Lots o' cool architecture If you play nothing else, warp to level 7 -- it's probaly the best level I have ever made.


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smeghammer

  

I clocked this was a Lutz map and that was enough... PAR-Lutz is one of my all time favorite maps. This one is not as ambitious as PAR (and is older), but is well worth playing. It certainly does not disappoint. It's a sort of old-school style with complications ;-)   

 

This is a Doom1 E3 replacement with very nice spaces, encounters and architecture. For its time (1998) it has some quite ambitious features, but most importantly it's fun to play. lt is well worth a replay too.

 

Also, according to ONEMANDOOM, this is Lutz' first release, which makes it all the more noteworthy. Excellent stuff.

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costadevale

  

A beautiful and seemingly underrated episode with lots of cool mapping tricks for its age. Each map is vast and challenging, yet it manages to be fun and encourages exploring. My only real complaints are the occasional inescapable pit and lack of ammo, but the latter might just be purely a skill issue.

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pulkmees

  

Pretty good Episode 3 for Doom. It's dated in parts for sure, definitely worth a playthrough though. Loads of eyecandy and decent gameplay here.

E3M1 - no monsters, just cool looking hell rooms. I like the concept. What bothers me though is that they are all separate ideas, just rooms with cool looking structures/concepts. There needs to be something that ties everything together more. That would have probably made it even harder to do in 98' though.

E3M2 - Not really memorable, weird ideas here and there just to make it cool. Once you pass a certain white door there is no going back. Can't get those secrets or enemies you missed. End room is kind of a brown 90s mess, not really appealing to me.

E3M3 - As mentioned before ammo is pretty scarce in this map. Loads of cramped spaces. Hard to even tell where you have to go. Not a fan of this map.

E3M4 - Second best map in this wad. Huge exploration map. Reminds me of The Citadel from Doom 2, but larger, more epic. Ammo is scarce is the beginning though.

E3M5 - Pretty linear level, that gives you the impression of exploration though. Best in the wad for me.

E3M6 - Exploration level. It's like a mix between M3 and M5. Parts are linear, some parts pretty cramped. One of the best in the wad though.

E3M7 - Another ammo scarce level if you're playing from pistol start. Starting area is really annoying with some optional shotgunner "traps". Not a fan of the fake 3d staircases either. This map has a lot of weird scenery as well, which is kind of cool. Second least favourite map.

E3M8 - E3M3 ver 2.0 - Ammo is not as scarce, but there are a lot of cramped spaces, lava floors, mixed bag for me

End fight is kind of memorable - you can watch Barons and Spider Mastermind fight.

E3M9 - Kind of a mixed bag as well. The huge lava river is cool. Caco fight in the dark with huge amount of space - not really that exciting. Rocket launcher is almost hidden in a weird place. Might even have trouble killing the ending caco swarm. I definitely like the start of the map more.

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Demtor

  

AWESOME. When I play other Doom 1 hell episodes, this is the standard by which I compare them too. It's got everything. Mood, atmosphere, large spaces, meticulous detailing, intricate puzzles, and epic exploring. My only bad knock on this is reusing the same Doom 1 music track. Bleh. The worst. But that's just me. Whatever though. The visuals and hard as hell gameplay is killer.

 

Check out my album (http://imgur.com/a/hfNJM) for some of my favorite screenshots. Could have done more but there is just too much awesome to capture it all.

 

 

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Guest

  
Mostly legendary. M1 is crap that should have been omitted - large underground maze with automap disable, one lost soul as the only monster, no weapons or ammo and 3 health bonuses. What rubbish. The rest generally brilliant but.

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Guest

  
An absolute classic vintage wad. Can be a bit rough around the edges at times, but it was 1998 and it's impressive for that time. Recommended. -TRRobin.

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NuMetalManiak

  
way too confusing layouts for me and not really up to par with Lutz's other stuff. E3M4 is a really good map though.

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Guest

  
Whoever called this crap is full of shit and jealous.It shows in that one word.

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Guest

Unknown date

  
Inferno and Crusades, the best Doom1 episodes

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Guest

Unknown date

  
So where are all the enemies?

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Guest

Unknown date

  
The first level was really lovely - atmospheric and just "something different". The rest was OK, but ultimately not as good as I'd hoped.

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Guest

Unknown date

  
Wow! That staircase made me drop my tongue in the floor!!!

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Guest

Unknown date

  
No doubt, this is one of the best FPS episodes ever made for any game IMHO (and I've played a LOT)! Visually stunning, gigantic levels with so many moving parts that I felt like I was inside a giant puzzle box. I played it with the Doomsday Engine and it was beautiful. I used the Quake soundtrack for background music and it was truely a memoral experance. I'm gonna look this guy up and see what else he has done. So if you find this page, DROP WHATEVER YOU'RE DOING AND PLAY THIS WAD!

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Guest

Unknown date

  
This episode has a nice, oldschoolish gameplay and some cool vanilla tricks. The most astonishing thing about it is the maps' giant size. They are all very carefully done, looking good and giving a nice atmosphere. However, I didn't understand the first map, because I was roaming around in these giant halls and rooms without encountering any monster at all. Gameplay started with map 2 then, and it was quite a fun, though the maps took me a while to accomplish. 4/5 -Milian

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Guest

Unknown date

  
This is the best doom episode I've played. Brillant oldschool style, nice ammo-balance and difficulty. Better than the original inferno. 5/5

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Guest

Unknown date

  
Really good stuff, although I felt that the gameplay needed tuning. It sometimes seemed that I was wandering about for hours with nothing to shoot in some levels, and wandering about in general in all levels. Other than that, though, this is truly memorable stuff. Chris Lutz is a god among men when it comes to mapping. Try this out, you won't regret it. 4.5 stars

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Guest

Unknown date

  
Great wad

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Guest

Unknown date

  
Inferno is definitely a legendary pack for Doom. Unlike some other reviewers here, I actually think the lack of monsters in the first map is brilliant. The architecture is good enough that monsters aren't needed to admire the scenery. My only complaint about this pack is how confusing the non-linear layouts can be. The ammo is also too abundant, but I fixed this by reducing the ammo by 1/2 using a mod. Overall, this is a memorable pack that deserves 5 stars.

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Guest

Unknown date

  
This is extremley good. The levels are so large and vast. You MUST download this. 5/5 -PC

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Guest

Unknown date

  
Excellent excellent wad. If you enjoy atmospheric level design and great old school gameplay this one is a must have. The first level alone is a visual masterpiece. -CapNapalm

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Guest

Unknown date

  
Super huge levels and excellent in all aspects! I can't believe this is the author's first effort ever, cause it is just about the best first effort I've seen!

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Guest

Unknown date

  
Without doubt my favourite e3 replacement of all time. Lutz owns! - pritch

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NaturalTvventy

Unknown date

  
Hugely inspirational.

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Guest

Unknown date

  
I think the first level shouldn't have been as optional as it was, especially having the very best atmosphere in the entire wad, but other than that this is unmissable! Not quite as uberdetailed as its E1 counterpart (P:AR) but plays as good (and possibly then some)! Either way both of these episodes are must haves!

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Guest

Unknown date

  
Great atmosphere and fun gameplay! Download it now! Hey, it´s legendary!

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  • File Reviews

    • By el macho gaming · Posted
      I like the the sprites and the mechanics of the gun is cool just as advertised Can I use some of the sprites for my wad?
    • By Dari · Posted
      An ancient wad, featured in the wad compilation NEWDOOM.WAD. Like most wads of the time, stepping into the wrong room will get your shit rocked (don't go in a straight line from the beginning!). Otherwise, it was a decently fun level, visuals are acceptable for the time, layout's alright.
    • By AdministrationCenter21 · Posted
      I love the lil' pills, but I'm just too used to the red crosses to utilize this, honestly.
    • By Majin · Posted
      very creative and concise. 
    • By ETTiNGRiNDER · Posted
      This one is all over the place with several disparate "chapters" to how it progresses linked vaguely by themes of texture choice, and it's mostly not good; at times I felt like the author was trying to make the most infuriating level possible.  One of the biggest issues is the seeming obsession with timed door scenarios, where you trigger a switch, then have to run somewhere else to get through a door before it closes again.  These are placed over and over again across the map, and the first couple, before you work out that they're the main gimmick of the map, are pretty cryptic in trying to figure out what the switches do.  From then on it's kind of "oh, it's THIS again, couldn't it be something different?"  As the fighter, none of them were bad enough to force speedrun tactics, but they were tight enough to be annoying and would probably be even more so as one of the slower classes.   In the beginning, you're in sort of a dark labyrinth of waterways and caves, and it's a bit difficult to navigate where you're going in the darkness; there's a torch that you might want to burn early, but there are later parts of the map where it would also be useful so there's a tradeoff in saving it or not.  This part of the map is also pretty brutal when it comes to count and nastiness of monsters vs. the available resources, tending to result in the hard beginning, easier later type of issue though it never quite gets generous enough to be super easy.   Breaking past the start you come across the dam proper, which is huge, and has some fiddly jumping and ledge hugging (along with the timed door gimmick, which here can potentially kill you if you don't get through certain tunnels before the polyobject comes back and crushes you).  There's a section that's like Doom 2's Chasm, with the addition of having to jump between the platforms and dying to fall damage if you miss, but at least this part isn't on a timer.  A few switches are retriggerable and can block your progression if you hit them more times than needed.  At least one of the essential timed actions is rather hard to figure out, too.   In the second half of the map, after completing the dam, you get the Wings of Wrath and can fly around some big spaces battling a big mass of creatures, which might be the most fun part of the map, but it's not enough to really redeem it and soon enough you're on to some dark, confined catacombs where the timed door gimmick comes back in force.   Finally you break free into some larger and better lit arenas where you fight a couple of class bosses and their minions.  After that you get a message that you won the map, but that you can still explore if you want to; at this point you have wings and a loopback is open, so I did so, found and killed a couple of optional sort-of-hidden bosses (with not much reward for doing so beyond beating them for its own sake), but ultimately couldn't find the last four monsters.  So I issued the console "kill monsters" command to see if any final scripted thing would happen if you wiped everything, but nothing apparent did; the "you win" script line is all the ending you get, with no formal exit.   There are also some missing texture errors; they reference flats from the Hexen beta version so if you load a texture pack that includes them, it'll fix the issue, but it's puzzling why they weren't included with the WAD.  There's some other weird texturing that almost feels like some walls were missed in the process of changing texture choices, and the way the ZDoom skybox feature was used is a bit weird and ugly.   I've seen worse by a lot but I would not recommend this one.
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