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BCDEATH5.WAD

   (3 reviews)
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About This File

My favorite level! The entire level looks like a house. It is complete with bedrooms, bathrooms, showers, toilets, sinks, a billiard room, a pool complete with patio furniture, a library, etc. It even has some secret closets and passages and of course a dungeon basement.

I have played this level many times in four player Deathmatch and it is continuously a blast. Hint look for secret stuff in the billiard room.

Good luck. They are all challenging.

I welcome any feedback you might have.


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Unknown date

  
This is dated August 1994. I think it has been unfairly maligned; it's a decent castle-style map with 44 baddies. It has a simple design with lots of unaligned textures, but it's not visually unappealing, and the door mentioned in the previous review is opened with a simple switch puzzle in the previous room. It suffers from an anticlimactic ending that gives you a BFG after you've killed all the monsters; it needed a big arena battle at the end.

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Unknown date

  
What the hell

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Unknown date

  
Feels unfinished, but it's still kind of interesting. The attempts at creating a slightly realistic setting are not exactly effective, although given the limitations, some effort seems to shine through. My main problem is that the outside area seems to be unaccessable, unless I'm missing something. A short lift on the outside leads to what appears to be a door, but it won't open. 3/5

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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