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BCDEATH5.WAD

   (4 reviews)
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About This File

My favorite level! The entire level looks like a house. It is complete with bedrooms, bathrooms, showers, toilets, sinks, a billiard room, a pool complete with patio furniture, a library, etc. It even has some secret closets and passages and of course a dungeon basement.

I have played this level many times in four player Deathmatch and it is continuously a blast. Hint look for secret stuff in the billiard room.

Good luck. They are all challenging.

I welcome any feedback you might have.


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baja blast rd.

  

Funny, this plays on the e2m5 slot with the droning, edgy "Demons on the Prey," leads you off with an imposing metal fortress facade, and certainly continues with the overall floorplan of a squat fortress with all sorts of chambers and tunnels -- but, really…it's a My House map? The author itemizes its contents excitedly in the text file -- "bedrooms, bathrooms, showers, toilets, sinks, a billiard room, a pool complete with patio furniture, a library" -- and there seem to be a lot of clumsily oversized books, or folders (?). It's pretty amusing. 

 

With 44 monsters and 7 secrets, the experience is more about exploration than combat. You're going to want to skip the two early cacodemons and the baron unless you like plinking away at beefy monsters while greatly underarmed. Doing that at least gives a way of using the BFG you get on something, which you'll otherwise get only after everything is dead. At first I pegged the secrets as an optional sidequest, but it turns out they are more or less mandatory -- the keys are in it -- which was a bit disappointing because I thought it'd be cool to have a contender for "first ever extensive BFG sidequest in a pwad." Keys in secrets can be a scary thought, but hunting everything down was easy. Obvious humping is greatly rewarded. Even by '94 standards, it's light in the action department, which is an issue mostly because you won't get to use all the loot on much, even with foresight.

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This is dated August 1994. I think it has been unfairly maligned; it's a decent castle-style map with 44 baddies. It has a simple design with lots of unaligned textures, but it's not visually unappealing, and the door mentioned in the previous review is opened with a simple switch puzzle in the previous room. It suffers from an anticlimactic ending that gives you a BFG after you've killed all the monsters; it needed a big arena battle at the end.

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Unknown date

  
What the hell

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Feels unfinished, but it's still kind of interesting. The attempts at creating a slightly realistic setting are not exactly effective, although given the limitations, some effort seems to shine through. My main problem is that the outside area seems to be unaccessable, unless I'm missing something. A short lift on the outside leads to what appears to be a door, but it won't open. 3/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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