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shuttle.zip

   (2 reviews)
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About This File

You're a commander of a cargo shuttle. You sent your comm officer to the cargo bay to check on the cargo handlers. Nothing. Without warning, a shotgun armed man bursts into the cockpit, and kills your pilot as he gets blaster through the chest. You're docked to the Epsilon Theta station, and it's time to see what's happening...


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Guest

Unknown date

  
No idea why this got 2 stars from the previous reviewer, there are about 3 little rooms, no exit and no point. I checked it in Doom Editor just to make sure. This is one of the worst wads for doom you can download and I highly advise against getting this one, I mean the map clearly is not even finished. The author says in the txt file that it gets the point across but it does not, and you dont get to "see what's happening" either. Just forget this one ever existed 0/5.

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Guest

Unknown date

  
A half-baked beginning of a level with no exit. - N_A

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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