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Den of the Apollyon v0.51

   (3 reviews)
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About This File

Apollyon.zip is but two levels so far. The original was for Doom and was done in 1996 so the code is kinda all of over the place now. Doom2 offers a few enhancements so I decided what was never originally made public should at last appear, only this time as a Doom2 episode.

Each level is both single and multi player oriented and in the next version will have skill levels. Only the title graphic has been changed so far but I'd like to play around with a few doors and such like cos I think it could improve playability. I'd also like new music for the entire episode and some cool multiplayer demos soon.

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Unknown date

This is Map01 and Map02. Map01 gets off to a good, hectic start, but inexplicably has far too much health, and seems to fall apart as it goes along, with large empty spaces and intermittent action. Map02 is more solid but impossible to finish without IDCLIP, because the linedefs of a pair of doors are the wrong way around. A curious mixture of decent gameplay and unsatisfying execution.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.