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MCmicrocomputer - Urbino '94

   (1 review)
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About This File

A deathmatch level originally developed as the official arena for the 1st Italian Doom Championship (Urbino, September 11-25, 1994), sponsored by MCmicrocomputer, the leading italian microcomputer magazine. (That explains its name and the presence of the MC logo in the central hoctagonal hall). The level is quite wide, very symmetrical, with 3 rings of long corridors which surround a central "plaza". 4 carefully designed special entry points ensure the optimal deployment of players. All the major weapons are present, as well as some healing potions, lots of barrels and a few monsters. Some nice tricks are played with switches, lifts and lights (in certain areas the presence of the light or the lowering of a floor is an useful warning against a potential ambush). The level is designed to be played by no less than 4 players, and with the deathmatch 2.0 rules. An exit switch (very hidden) is supplied; however, the level is to be played on a fixed time base as enforced by the -timer # command line switch (only in Doom v. 1.666). The suggested time base (adopted in the Italian Championship) is 25 minutes.

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Unknown date

Ver large map with winding corridors, but it looks pretty nice for a 1994 map.

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.