Title : VENOM
Filename : venom.wad, venom.txt
Date Finished : march 28, 1998
Developer : Ola Bjorling
Email Address : firstname.lastname@example.org
PLEASE mail me your comments! I love mail about
Other Releases : TANTRUM
TALOSIAN (did map08)
THE DARKENING (did some graphics)
more coming soon, keep looking in /newstuff
Also, GOTHIC DM 2 will have some graphics by me,
as will Mordeth 2 & 3. None of those are released
when writing this.
Misc. Developer Info : 19 years old (born 1979), from Sweden,
heavily into techno music and computer graphics.
No new graphics in this WAD though.
Description : Quite similar to the theme of most Ultimate DOOM
E4 levels. As always loads of cool lighting,
traps and state-of-the-art architecture.
This is my finest piece of DOOM level art to date,
without a doubt.
HOWEVER, this is a linear level. Sorry all lovers
of non-linear maps out there, but you might just
enjoy it anyway.
This is a HARD level. Hard and big. You'll
probably want to save quite a lot, and this
is the kind of level you only play once I think.
A bit like the Eternal levels, but perhaps not
quite as enormous. VERY detailed though.
Additional Credits to : * Jeff Rabenhurst for the incredibly nice EdMap
* id for DOOM and its sequels
* UrHash for picking on me enough to ever finish
this level :)
* UrHash (again) , Nick Baker and Chrozoron for
* All my friends in real life for being... er..
* Play Information *
Map # : MAP01 (DOOM2)
Single Player : Yes
Cooperative : Yes, not tested but should be a blast!
If anyone want to help testing ammo balance
for coop, drop me a line.
Deathmatch : No, didn't add any starts.
Difficulty Settings : Yes, all should be equally fun I hope
Skill 1&2 are for poor shooters - loads of ammo.
New Sounds : No
New Music : No
New Graphics : No
Demos Replaced : None
This is just 400309 bytes of pure level!
* Construction *
Base : New level from scratch
Build Time : On and off for about a year :-)
I'd guess 200-300 hours or something, including
Editor(s) used : EdMap 1.40 <- I just love it
EdMap 1.31 <- Uses less memory, enabled me to
build this huge fucker. Used for
the last 15% of the level.
WARM 1.6 <- started with this one
BSP 2.2 <- used during 70% of the time
BSP 2.3 <- used for final build
Known Bugs : I was able to produce a visplane overflow once,
but I guess I fixed it somehow.
There are a few misaligned textures too,
but I'm too lazy to fix it :-)
Otherwise no bugs. Please report any you can find.
May Not Run With... : wolf3d.exe
* Where to get this WAD *