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VENOM

   (27 reviews)
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About This File

Quite similar to the theme of most Ultimate DOOM E4 levels. As always loads of cool lighting, traps and state-of-the-art architecture. This is my finest piece of DOOM level art to date, without a doubt. HOWEVER, this is a linear level. Sorry all lovers of non-linear maps out there, but you might just enjoy it anyway. This is a HARD level. Hard and big. You'll probably want to save quite a lot, and this is the kind of level you only play once I think. A bit like the Eternal levels, but perhaps not quite as enormous. VERY detailed though.


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I Drink Lava

  

A decent classic map with good lighting effects, but also with trial and error gameplay with very limited health. Some bits seem specifically made to punish the players who don't quicksave after every switch. A Hell Knight encounter early on made me have to slowly alarm them one at a time to not get overwhelmed. There's also an annoying bit near the end with enemies below a ledge who will block you due to infinitely-tall actors.

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wallabra

  
You get stuck too soon. But nice. Great with bot play.

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Guest

Unknown date

  
The map may look dated,but the lay-out and gameplay are superb.4.5[5]/5-d.d. koop

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Guest

Unknown date

  
Great map. Gameplay is challenging but fun (played in UV), the map has good architecture, and although texturing is bland in some places, it is varied enough to remain interesting throughout the level. There's plenty of ammo with little space to move around in. Item placement is good overall, but the last room can be a little cruel since there's no health beforehand. This is worth your time if you like good action in tight spaces. 4/5 -Reckoner

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Guest

Unknown date

  
Annoying gameplay, forces you to learn where essential powerups are by trial-and-error. First big trap puts you against 2 revenants and a ton of demons/imps with nowhere to run or hide behind, you have to go straight for an invunerability sphere hidden in the corner so you don't die. Later on you have to run past a bunch of hell knights to get at a rocket launcher or you'll just run out of ammo trying to kill them all.

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Guest

Unknown date

  
Indeed excellent, tremendous battles especially if storm ahead and take some risks. Putting you in battles with fairly limited in fact just enough space to fight and the rather small size of the level (still 180 or so ennemies) makes this a great concentration trip. A player's dream

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Guest

Unknown date

  
Classic doom2 level! 4 stars.

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Guest

Unknown date

  
last very hard...about 15 times load..:) very fun

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Memfis

Unknown date

  
Symmetry and repetition rule this map but the gameplay is pretty decent, some good traps.

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Guest

Unknown date

  
Awesome map, fairly difficult and looks nice. Gameplay is really fun, lots of good mechanics. I honestly really, really enjoyed this wad, I highly recommend it. I can imagine that if you didn't find the invulnerability in the first trap for a while it'd be annoying. Overall 5/5 from me.

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Guest

Unknown date

  
Awesome single level wad. The only thing that
annoyed me was that dumb jump to hit one of the
switches.

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Guest

Unknown date

  
I dunno what that other guy is talking about, I can't remember how I got the rocket launcher, but I didn't feel like I HAD to grab it. Great traps, great fights, especially the bit with the teleporting chaingunners

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Guest

Unknown date

  
One of Ola's best. Must-play for everyone.

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Guest

Unknown date

  
not very fun....

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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