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Lost in Paris ][

   (7 reviews)
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About This File

You are sent to Paris. Mission: find the way out! Your first two missions will allow you to gain ammos and weapons. The third mission will be way tougher though, try not to get lost!!! :) Includes new sounds, a few textures, new music tracks (made to play best with a GUS or an AWE32).

The first two levels are not that large, but take your time, and make sure you get as many weapons as possible. These are great for DeathMatch too. I hope you'll enjoy them!

WARNING: level 3 is Biiiiiiiiiiiiig!


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Guest

Unknown date

  
So bad it's unforgettable. - Dgemie

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Guest

Unknown date

  
Quirky but not bad at all.

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Guest

Unknown date

  
Overall too poor, even for a '94 wad. Maps layout is simple, texture use spare and ugly, ambiance absent. Sounds are childish, gameplay is WOT. 1 + 1 for the effort because made when DB2 and alike didn't exist yet = small 2/5, but not worth a play.

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Guest

Unknown date

  
Poor. Marred by an awful sound replacement (the lost souls aren't bad, but it's a cacophony otherwise), and terrible taste in music. E3M1 has lots of lost souls and shotgun men, but very little health; you can just run to the exit. The same with M2, which is flatter. M3 is larger and more complex, but awful, like "The Sky May Be", a garish mass of square rooms where you fight hitscan enemies either in bright sunshine, or pitch blackness (just like real-life Paris).

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Eye del Cul

Unknown date

  
I like it, it's pretty good for 1994 maps. A bit repetitive, yes, mainly the first map. Some strange ideas, too. The sound replacements are awful but also optional. -- 3/5

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Guest

Unknown date

  
strange sound & simple map structure...Our korean called this 'Chobo'

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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