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Lost in Paris ][

   (7 reviews)
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About This File

You are sent to Paris. Mission: find the way out! Your first two missions will allow you to gain ammos and weapons. The third mission will be way tougher though, try not to get lost!!! :) Includes new sounds, a few textures, new music tracks (made to play best with a GUS or an AWE32).

The first two levels are not that large, but take your time, and make sure you get as many weapons as possible. These are great for DeathMatch too. I hope you'll enjoy them!

WARNING: level 3 is Biiiiiiiiiiiiig!


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Guest

Unknown date

  
So bad it's unforgettable. - Dgemie

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Guest

Unknown date

  
Quirky but not bad at all.

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Guest

Unknown date

  
Overall too poor, even for a '94 wad. Maps layout is simple, texture use spare and ugly, ambiance absent. Sounds are childish, gameplay is WOT. 1 + 1 for the effort because made when DB2 and alike didn't exist yet = small 2/5, but not worth a play.

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Guest

Unknown date

  
Poor. Marred by an awful sound replacement (the lost souls aren't bad, but it's a cacophony otherwise), and terrible taste in music. E3M1 has lots of lost souls and shotgun men, but very little health; you can just run to the exit. The same with M2, which is flatter. M3 is larger and more complex, but awful, like "The Sky May Be", a garish mass of square rooms where you fight hitscan enemies either in bright sunshine, or pitch blackness (just like real-life Paris).

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Eye del Cul

Unknown date

  
I like it, it's pretty good for 1994 maps. A bit repetitive, yes, mainly the first map. Some strange ideas, too. The sound replacements are awful but also optional. -- 3/5

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Guest

Unknown date

  
strange sound & simple map structure...Our korean called this 'Chobo'

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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