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dickie04.WAD, issue 1.

   (6 reviews)
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I lost the plot slightly when working on this level and it has ended up as a bit of a mish-mash: two wads merged into one. However, I've spent too much time on it to throw it away. There are some nice exchanges to keep you amused.

Also, when you get to the 'reactor' area, try to resist shooting the archviles. Just for fun, I've added a much more satisfying way of killing the little buggers as you will find out...

This map is 277kb when unzipped.


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I Drink Lava

  

The first great map in the dickie series. It's a sprawling maze with enemies all around and clever sector connectivity reminiscent of John Romero's works. Some of the switch and teleporter progression towards the end feel like they could've been streamlined, but dickie04 is overall a fun 15 minutes of your time.

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Unknown date

  
Note: I had an accident. I ment to give Dick2 only 3/5. Also, this is really only 3.5/5.

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Unknown date

  
This is an early level from Richard Wiles, who recently did the excellent "Monolith" series. This map is also very good. It's a well-designed techbase/reactor/mou ntain with a steady lot of action and a non-linear layout. Emphasises gameplay over looks. Much easier than the readme suggests - you can chaingun snipe a lot of the baddies in relative safety. Gets a bit wandery at times (many locations look the same). Still very good, though.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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