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One Mean Castle

   (11 reviews)
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About This File

This one turned out different than I intended. The scenery is better than the fights. I tried to compensate, but I think some areas are too big for my style, and I can't fill in the gaps between fights. Some spots have very high monster counts. I just wanted to do something different from what my other WADS look like. Please send me comments, good or bad.


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Guest

Unknown date

  
Yeah. What he said.

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Guest

Unknown date

  
Good,tough level that doesn't degenerate into a slaughter map.Holds up well for it's age.4.5[5]/5

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Guest

Unknown date

  
A nice little romp. The beginning is nicely hectic, but the metal castle has some annoying traps. Still worth a play, even for its age.

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Unknown date

  
Overall simple, rectangular layout. Texture use is spare but consistent. Decoration is, except for the brown piles, almost absent. So ambiance is nothing special. @ UV monster placement is a bit uninspired, and gameplay is not even a bit challenging. Small 3/5, you might give it a try if you have 10 minutes spare.

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Unknown date

  
Very good. Nice gameplay, challenging, and nice architecture.

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Guest

Unknown date

  
It's somewhat overrated. You fight imps and hell knights at long range and there's a hall full of mancs which takes ages if you play it safe.

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Guest

Unknown date

  
Bitch of a level. It's a cool looking castle that's actually a fairly wide open series of battles. Plus, the designer blocks your escape routes or turns your cover into the next monster's hiding place. Wicked fun.

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Unknown date

  
Wow! I found it very challenging and good gameplay!!! 4/5 - Optimus

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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