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One Mean Castle

   (11 reviews)
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About This File

This one turned out different than I intended. The scenery is better than the fights. I tried to compensate, but I think some areas are too big for my style, and I can't fill in the gaps between fights. Some spots have very high monster counts. I just wanted to do something different from what my other WADS look like. Please send me comments, good or bad.


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Guest

Unknown date

  
Yeah. What he said.

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Guest

Unknown date

  
Good,tough level that doesn't degenerate into a slaughter map.Holds up well for it's age.4.5[5]/5

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Guest

Unknown date

  
A nice little romp. The beginning is nicely hectic, but the metal castle has some annoying traps. Still worth a play, even for its age.

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Guest

Unknown date

  
Overall simple, rectangular layout. Texture use is spare but consistent. Decoration is, except for the brown piles, almost absent. So ambiance is nothing special. @ UV monster placement is a bit uninspired, and gameplay is not even a bit challenging. Small 3/5, you might give it a try if you have 10 minutes spare.

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Unknown date

  
Very good. Nice gameplay, challenging, and nice architecture.

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Guest

Unknown date

  
It's somewhat overrated. You fight imps and hell knights at long range and there's a hall full of mancs which takes ages if you play it safe.

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Guest

Unknown date

  
Bitch of a level. It's a cool looking castle that's actually a fairly wide open series of battles. Plus, the designer blocks your escape routes or turns your cover into the next monster's hiding place. Wicked fun.

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Unknown date

  
Wow! I found it very challenging and good gameplay!!! 4/5 - Optimus

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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