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dickie02.WAD, issue 2.

   (10 reviews)
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Issue 1 Although this is my second release, its the first wad that I completed to my satisfaction. Went back to it recently and added a few lighting effects. I also pinched the sky from "plutonia" to give a 'bright & breezy' feel.

This level is 214kb when unzipped.

(Issue 2) Many thanks to those who e-mailed me ref Issue 1. This issue has removed that terrible bug at the start (how annoying). I have also changed the sky - less garish than before.


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Unknown date

  
This is from 1998. I haven't played any of the others in the series. This one gets off to a poor start, with a dark cavern maze that sickens me. It improves considerable when you get outdoors, and continues to get better as it goes along. It's done in a Doom II style, which is unusual, as most levels seem to be inspired by Doom I. Nice balance of health, ammo, and monsters, bit too many "chaingunner balconies". Becomes very good by the end.

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Unknown date

  
Although technically not as good as later entries in the series, dickie2 has a special kind of atmosphere, which makes it one of my favorites. This map was released in 1998, but it has that old-school 1995 feel, without having the shortcomings of those old maps.

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Unknown date

  
Probably two levels here, which are mechanically linked together with blue door as border. In both are too blended texture selection on my taste - cave, metal, wood, redbrick etc. Don't look as wad by famous mapper either (but little better than dickie01). Early ssg grab is quite annoyingly tricky, because you shall need to skip twice two barons on a narrow ledge. *** /hth

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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