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LIH.WAD

   (2 reviews)
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s The first level was started as part of a TC, but after finding out I was not allowed to see the new textures (the head guy would put them in AFTER I sent him the wad), I decided to quit the project. How do you make a wad without seeing the textures that will go in it? I also changed the first 2 areas a little so as not to steal his idea for the level. Level 1 - The Beginning of Confusion Somehow you've taken the wrong teleporter and ended up in someones back yard...? Or, it could be some type of lost world you've stumbled upon? :) Get your ticket at the booth. Do you play checkers? Have fun in the outside play area where teleporting is the 'in' thing (not you... them!). Level 2 - Midroads to Confusion Not one of the larger levels you'll ever play. No keys. Level 3 - The End of Confusion I started this level at the end and worked my way to the beginning. I had no idea what was coming next. It turned out to be an interesting excursion through the reaches of hell. No keys... just kill. And yes... Cyber is in there. Damn me! Not to tough a kill for an avid Doomer. Level 4 - Confusion Justified My first use of the BOOM engine. A few places to visit, sights to see, and of course, nasties to kill. - The Arch-Vile Experimentation Center (he's a pushover) - Drop Zone (not what you are thinking of) - Imps Playground (they'll move away, and rush you) - Shooting Gallery (now this is fun!) I've used just a couple of the features of BOOM in this level.


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Unknown date

  
Four maps dated April 1998. The readme documents a troubled genesis. They're early source port levels with a 1995 feel; with mild use of conveyor belts but thankfully no pop-up messages. Map01 has some nice touches (the draughts board) and is entertaining, but marred by a mazey switchhunt; Map02 is obviously unfinished; Map03 is a pretty good dungeon; Map04 is an sometimes fiddly silver techbase, with a shooting gallery that's funnier than it sounds.

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TimeOfDeath

Unknown date

  
another cool wad from Harq

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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