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Do Battle! - Version 1.0

   (3 reviews)
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About This File

3 levels of manic/tricky/novel Doom II action, with NO new graphics, sound or music. Just a bizzare twist on the game.

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baja blast rd.


Do you like to hump? 


Well this is the wad for you, at least at first. map01's progression involves wonky teleporters and keys stashed in secrets. While the next two maps depart from that, you should still be prepared to mash your soft parts into non-standard triggers. 


The layouts consist of blocky rooms or spaghetti strands of hallways, with monsters dumped into these spaces more or less randomly, and it all gives off the impression of SLIGE after getting drunk (if computer programs could do that). 


This old set does have its charms, though. The author outdoes SLIGE in the novelty of trigger use; map02 had a neat room where you press a "switch" to constantly raise the floor level of a large outdoor courtyard. The texturing can be funny at times: map01 dresses up a whole room in a key strip indicator, and then outdoes that by painting the next room in scrolling sky. (Yes that is a plus.) There is also fun to be had if you like blowing clumps of stuff up with barrels, the rocket launcher, or cell weapons -- albeit only a modest amount of that. Clocking in at around 10-15 minutes of play with carryovers, I would choose this for a speedrun-type blind race.


Note: 100% kills on map02 is impossible, as it contains a zombieman standing guard over the void space.

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Oh goodness so I didn't just dream this up! The textfile sets up expectations for a trippy doomventure, but the unorthadoxness of the maps is unfortunately presented in the form of random texturing and blobishly shaped sectors. Still though, the gameplay holds up pretty well and there's a certain charm to its give-no-fucks style. Lovely bit of prose for the story too!

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  • File Reviews

    • By ElmStreetSlasher1984 · Posted
      WHAT WAS THE MAKER FUCKING THINKING?!?!?!?!, This wad is a product of a infected diseased brain, why make a wad based on something cringe?, it is worse than Action 52 on the Nes or Hong Kong 97 on the Snes or EVEN BIG FUCKING RIGS ON THE PC! the enemy is not even scary it just happens to be a poorly drawn sprite, also he INSTANTLY KILLS YOU! the music is decent though i have to say it was a fuckin nightmare, If you play on skulltag level 2 will crash, since fuckin glitch gremlin wiped his ass on it, anyways FUCK this wad to Hell, get a infinity gauntlet and Snap it out of existence.
    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.