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Cyberdreams

   (217 reviews)
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About This File

Well, and now the key question: WHAT IS CYBERDREAMS? In our opinion, we consider that Cyberdreams can be described, first, as a pile of Doom levels in which the point is killing Cyberdemons in several ways and situations. But if you have been playing Doom for a long time and have tried the different playing modes (solo, deathmatch and ctf - who the hell plays cooperative?), after finishing Cyberdreams maybe you'll have the sensation that this is a different way of playing Doom in which you probably never thought before.

Killing a Cyber never was so difficult in the original game: you had a lot of weapons and ammunitions to fulminate them in a second. The difference in Cyberdreams is that your only "weapons" will be your movements, your strategy and a bit of your imagination. The only real weapon that you'll be able to use (and just in a few maps) will be the pistol. And not for killing a Cyber, but for doing other things (anyway, killing a Cyber with the pistol seems completely ridiculous and boring...).

You'll find while playing Cyberdreams that in some levels you can exit without killing all the Cybers. We really tried to avoid it, but in some cases it seems impossible, because of the design of the level. At least for us it's clearly obvious that the REAL point of each map is kill them all before exiting. Think about it.

We think the best way to realize what Cyberdreams is is to start trying it. And if you get interested in the first levels, you'll probably enjoy the rest of them, which become more attractive and complex. The ambientation of the maps is in most of the cases simple and accurate as well. We have been designing Doom levels for more than a year and a half and we almost have imagined everything that can be done using Doom editors. We got tired a long time ago of seeing the same kind of maps with the same kind of structures. In general, people have forgotten that risk can be one of the best tools while designing. In Cyberdreams levels there is a bit of that risk, and a bit of our experience. All we can say is that we tried to make the detailing and the texture alignments in an almost perfect way. For the rest of the things, the veredict belongs to you. We'll surely respect your opinion, but first... please take a look at the whole adventure.

One last thing: the Dehacked modifications refer only to text sequences, weapons, ammunitions and cheat codes. The behaviour of Cyberdemons and the rest of the things KEEPS BEING THE SAME as in the original Doom. Maybe YOUR behaviour won't be the same after playing this adventure, but...

So that's the story. As simple as it seems. We're dying to see what's your opinion about Cyberdreams. Just remember that there is more information in this text file that can be interesting for you while (or even after) playing it. Thank you and good luck.


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Unknown date

  
Very original and momentaly hard. I give first time 5 starts on this site ;) Good work -alien111

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Guest

Unknown date

  
Engaging. Truly original. A milestone in the history of third party wads.

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Unknown date

  
innovative stuff.

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Unknown date

  
Really loved it. Having problems running it but thats the computer not the wad. Harder than hell but worth it! So cool, so much fun.

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Unknown date

  
A very creative and neat WAD. Don't expect the Plutonia like 1000 monsters on the first level syndrome.. But do expect just as much fun and retries... As unique and entertaining this WAD is, you will encounter more Cyberdemons than you wished for, and by the end of it you won't enjoy being blown up for the 7783921st time. If that doesn't bother you though, give this a try, because it will become one of the best Megawads you've ever played.. 9.5/10 -spadeKing23-

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Unknown date

  
Clever as shit. Very clever shit, in particular. 5/5

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Unknown date

  
WOW. this takes a lot of intellegence to complete without cheats or coop. the person who posted 5 places before me is just too half-assed to try anything other that straightforward shooting. he sounds like my older brother. XD 5/5 from fighter. "i play skulltag"

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Unknown date

  
It's certainly innovative, but it can get grueling after a while. 3/5

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Unknown date

  
Hey, this is really brilliant!

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Unknown date

  
This is probably the most original Wad I have ever seen. WAY better than those like "i throw 200 monstars and u have a pistol lolol". Five Stars from Dark_Zero.

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Unknown date

  
I remember playing this back in 2002. It was old back then, and it's still awesome. :)

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Unknown date

  
The concept wad to end all concept wads.

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Unknown date

  
This is one of the most innovative things I've ever seen in my entire life! This wad brings a whole new twist to what doom is all about. Whoever made this wad is a genius!

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Unknown date

  
5 stars, legendary and original.

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Unknown date

  
Just fighting Cyberdemons... =(

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Unknown date

  
Aw, forget it. These little ways of killing cybers are very cute and clever and all, but this is Doom. I want killing and frays and twisted metal.

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Unknown date

  
This liiks like fun to play with a charictor mod like the mario or sempsons mod! Looking forward to some fun!!!!! Ive been looking for a good challenge!!!!!

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Unknown date

  
Excellent. 5/5 - Grounder

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Unknown date

  
Very fresh. Sometimes too challenging. Lacks depth and fun factor. 3 stars.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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