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Cyberdreams

   (218 reviews)
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About This File

Well, and now the key question: WHAT IS CYBERDREAMS? In our opinion, we consider that Cyberdreams can be described, first, as a pile of Doom levels in which the point is killing Cyberdemons in several ways and situations. But if you have been playing Doom for a long time and have tried the different playing modes (solo, deathmatch and ctf - who the hell plays cooperative?), after finishing Cyberdreams maybe you'll have the sensation that this is a different way of playing Doom in which you probably never thought before.

Killing a Cyber never was so difficult in the original game: you had a lot of weapons and ammunitions to fulminate them in a second. The difference in Cyberdreams is that your only "weapons" will be your movements, your strategy and a bit of your imagination. The only real weapon that you'll be able to use (and just in a few maps) will be the pistol. And not for killing a Cyber, but for doing other things (anyway, killing a Cyber with the pistol seems completely ridiculous and boring...).

You'll find while playing Cyberdreams that in some levels you can exit without killing all the Cybers. We really tried to avoid it, but in some cases it seems impossible, because of the design of the level. At least for us it's clearly obvious that the REAL point of each map is kill them all before exiting. Think about it.

We think the best way to realize what Cyberdreams is is to start trying it. And if you get interested in the first levels, you'll probably enjoy the rest of them, which become more attractive and complex. The ambientation of the maps is in most of the cases simple and accurate as well. We have been designing Doom levels for more than a year and a half and we almost have imagined everything that can be done using Doom editors. We got tired a long time ago of seeing the same kind of maps with the same kind of structures. In general, people have forgotten that risk can be one of the best tools while designing. In Cyberdreams levels there is a bit of that risk, and a bit of our experience. All we can say is that we tried to make the detailing and the texture alignments in an almost perfect way. For the rest of the things, the veredict belongs to you. We'll surely respect your opinion, but first... please take a look at the whole adventure.

One last thing: the Dehacked modifications refer only to text sequences, weapons, ammunitions and cheat codes. The behaviour of Cyberdemons and the rest of the things KEEPS BEING THE SAME as in the original Doom. Maybe YOUR behaviour won't be the same after playing this adventure, but...

So that's the story. As simple as it seems. We're dying to see what's your opinion about Cyberdreams. Just remember that there is more information in this text file that can be interesting for you while (or even after) playing it. Thank you and good luck.


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Guest

Unknown date

  
There's more than one way to skin a Cyberdemon.

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Guest

Unknown date

  
Very unique, to say the least.

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Guest

Unknown date

  
Very original, very great, very alternative idea,. but gets 3 stars anyways because I want to play regular maps and this is sooo hard..

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Guest

Unknown date

  
A very good mega wad 5/5 frustrating but I love that

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Guest

Unknown date

  
if u have a fetish with cyberdemon this is a wad for also it hurts my brain thep uzzles are to hard but 5 stars :D

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Fellowzdoomer

Unknown date

  
^ youre joking. Please tell me ur joking. For those who want a sequel, look up Cyberdreams 2 community project This wad doesn't deserve 0/5. What's wrong with u?! -fellowzdoomer

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Guest

Unknown date

  
I enjoyed everything about this wad and can't wait for the sequel. Whoever gives this a 0 or a 1 should not be playing DOOM.

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Guest

Unknown date

  
Very mind-puzzling. Took me a while to complete MAP30. Boy, this was one hard WAD to complete. Also very creative. Good job! 5/5 - TehRandomKill

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Guest

Unknown date

  
Really Awsome,Original and Challenging i just love this WAD

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Guest

Unknown date

  
Pretty damn impressive.

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Guest

Unknown date

  
Beat it in one sitting, and it was well worth my time. Love the last level.

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Guest

Unknown date

  
In theory, it just sounds utterly ridiculous - "solve puzzles while dodging dozens of rockets at a time". In practice, it's simply ridiculous fun. Doom was never designed as a puzzle game, so the fact that this concept is as playable and addictive as it is speaks for itself, and it's pretty damn challenging too. A necessity for any player who's "been there, done that" when it comes to thrashing the shit out of conventional 'super-hard' WADs. 5*.

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Guest

Unknown date

  
You did an excellent job with this wad. =D 5/5

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Guest

Unknown date

  
Great 5/5. One of the most fun wads I ever played. I like wads like these. I just can't figure out how to beat level 3. "The Bridge Between"

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Guest

Unknown date

  
One of the most intelligent WAD:s out there. Some maps will just seem impossible to you at first, until you realise you actually have to *sit down* and *think* about how you can complete them. Just don't take too long or you'll be having rockets for dinner! High marks for originality. A minor drawback is that it becomes a bit repetitive if you play too many maps in one sitting. --4/5

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Guest

Unknown date

  
A LEGEND!

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Guest

Unknown date

  
flat-out awesome wad, great concept, but will someone PLEASE tell me how to beat MAP30??

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Guest

Unknown date

  
Whilst this is definetly a very original wad, it is also extremely tough and at times really frustrating. The levels aren't very detailed but I guess that isn't the point. If you are looking for an intresting wad and are getting tired of the standard fare than take a look. I give it 3 Stars as I really do enjoy more traditional wads but you should at the very least take a look. -Captain Napalm

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Guest

Unknown date

  
Ahead of its time, hehe! 5/5

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Guest

Unknown date

  
interesting but too impossible making it frustrating to play. only tried it for 1min. might try another minute but I doubt any more.

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Guest

Unknown date

  
A very original concept, those cyberdemons and their crazy ways to kill the player in creative yet calculating ways. Good job my good sirs.

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Guest

Unknown date

  
When I first downloaded this wad and I played it, I really thought that this was impossible but I got the hang of it. The author really made you think about what to do. My only complaint is that it is pretty hard. 9/10 Great wad!

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blackthrones

Unknown date

  
Amazing. I'm hooked.

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Guest

Unknown date

  
Played this years ago and I still love it. Someone needs to make a Zcyberdreams

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Guest

Unknown date

  
shit 1/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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