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Cyberdreams

   (212 reviews)
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About This File

Well, and now the key question: WHAT IS CYBERDREAMS? In our opinion, we consider that Cyberdreams can be described, first, as a pile of Doom levels in which the point is killing Cyberdemons in several ways and situations. But if you have been playing Doom for a long time and have tried the different playing modes (solo, deathmatch and ctf - who the hell plays cooperative?), after finishing Cyberdreams maybe you'll have the sensation that this is a different way of playing Doom in which you probably never thought before.

Killing a Cyber never was so difficult in the original game: you had a lot of weapons and ammunitions to fulminate them in a second. The difference in Cyberdreams is that your only "weapons" will be your movements, your strategy and a bit of your imagination. The only real weapon that you'll be able to use (and just in a few maps) will be the pistol. And not for killing a Cyber, but for doing other things (anyway, killing a Cyber with the pistol seems completely ridiculous and boring...).

You'll find while playing Cyberdreams that in some levels you can exit without killing all the Cybers. We really tried to avoid it, but in some cases it seems impossible, because of the design of the level. At least for us it's clearly obvious that the REAL point of each map is kill them all before exiting. Think about it.

We think the best way to realize what Cyberdreams is is to start trying it. And if you get interested in the first levels, you'll probably enjoy the rest of them, which become more attractive and complex. The ambientation of the maps is in most of the cases simple and accurate as well. We have been designing Doom levels for more than a year and a half and we almost have imagined everything that can be done using Doom editors. We got tired a long time ago of seeing the same kind of maps with the same kind of structures. In general, people have forgotten that risk can be one of the best tools while designing. In Cyberdreams levels there is a bit of that risk, and a bit of our experience. All we can say is that we tried to make the detailing and the texture alignments in an almost perfect way. For the rest of the things, the veredict belongs to you. We'll surely respect your opinion, but first... please take a look at the whole adventure.

One last thing: the Dehacked modifications refer only to text sequences, weapons, ammunitions and cheat codes. The behaviour of Cyberdemons and the rest of the things KEEPS BEING THE SAME as in the original Doom. Maybe YOUR behaviour won't be the same after playing this adventure, but...

So that's the story. As simple as it seems. We're dying to see what's your opinion about Cyberdreams. Just remember that there is more information in this text file that can be interesting for you while (or even after) playing it. Thank you and good luck.


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Guest

Unknown date

  
Great wad, very innovative

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Guest

Unknown date

  
hard as hell, i love a good challenge!

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A.R.V

Unknown date

  
Could you add a co-operative version of the wad please?

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Guest

Unknown date

  
crazy 5/5

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Guest

Unknown date

  
Awesome styff

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Guest

Unknown date

  
Nice work! This set of levels has made for good practice dodging those missiles, if nothing else! :D Also, I really liked stage 29 "The way to God's Manna." The stage looked great and the floating tracks were very well executed.

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Guest

Unknown date

  
lol its like jigsaws puzzles with cyberdemons

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Guest

Unknown date

  
Of all the concept wads that completely deviate from standard Doom gameplay routines this is definitely one of the stronger ones, especially considering its release time (1998). Definitely should be tried at least, unless you just can't stand a different type of gameplay from standard Doom. Good concept, reasonably well executed.

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Guest

Unknown date

  
By far the most unique megawad out there. A very innovative and clever idea. 5/5

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Guest

Unknown date

  
Awesome idea, i like stuff with different approach. However, I think difficulty is sometimes too high, even if you know how to do the level, i.e. level with circular corridor, two cyberdemons and shootable switches - before you turn all switches on, cybers will shoot off your ass - there is no place to avoid their rockets, corridor is too narrow. So, it's highly innovative and interesting, but sometimes frustrating 4/5 -- Brun Ohn

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Guest

Unknown date

  
One of the best and most original WADS ever created. Every DOOM player, experienced or not, will get a new perspective on the game after playing Cyberdreams. 5 stars. Wish there were more like this.

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Guest

Unknown date

  
I loved it. The last level was kind of lame, but the rest of it was quite fun. I too love regular games, but this was a most excellent change of pace.

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Guest

Unknown date

  
Amazing wad, the most original one I've ever played. Great stuff! 5/5

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Guest

Unknown date

  
Not like of map29 (cyberdemons not atack and move) Map 30 have many Cyberdemons my pc not Support more monsters (Erro not memory) 4/5

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Guest

Unknown date

  
great idea, people continue to amaze me with what new life can be given to Doom after all these years

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Guest

Unknown date

  
It's ok. Good idea but 32 maps of switchunts, crushers and telefrags gets repetitious. Some good demos on SDA if you can't figure one out.

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Guest

Unknown date

  
Really good wad! 5/5!

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Guest

Unknown date

  
A good waay to test your wits, pretty fun too. The drawback is, it is gay to play on cooperative.

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Guest

Unknown date

  
exactly as the rating says, legendary

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Guest

Unknown date

  
Great, incredibly innovative, definately one of the best WADs ever made. Most of the maps are very clever, but map 31 in particular truly stands out, it's pure genius. 5 thumbs way up!

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Guest

Unknown date

  
You talk about puzzle-oriented wads and this comes up! Everything in the design department is really basic, but that's not what this is for. It's for figuring out ways to overcome obstacles (in the form of Cyberdemons) and it sure kept my brain going!

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Guest

Unknown date

  
This absolutely NEEDS A sequel!

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Guest

Unknown date

  
Very funny jokewad 5/5

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Guest

Unknown date

  
Marvelous and legendary, much more innovative that many source port wads out there and all made using only standard Doom2.exe stuff. 5 stars.

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Guest

Unknown date

  
Rumor has it that a certain ZDoom bug in MAP17 gave birth to cybie.wad...but maybe these are just rumors...btw, 5/5 -Maes

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  • File Reviews

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