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Cyberdreams

   (212 reviews)
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About This File

Well, and now the key question: WHAT IS CYBERDREAMS? In our opinion, we consider that Cyberdreams can be described, first, as a pile of Doom levels in which the point is killing Cyberdemons in several ways and situations. But if you have been playing Doom for a long time and have tried the different playing modes (solo, deathmatch and ctf - who the hell plays cooperative?), after finishing Cyberdreams maybe you'll have the sensation that this is a different way of playing Doom in which you probably never thought before.

Killing a Cyber never was so difficult in the original game: you had a lot of weapons and ammunitions to fulminate them in a second. The difference in Cyberdreams is that your only "weapons" will be your movements, your strategy and a bit of your imagination. The only real weapon that you'll be able to use (and just in a few maps) will be the pistol. And not for killing a Cyber, but for doing other things (anyway, killing a Cyber with the pistol seems completely ridiculous and boring...).

You'll find while playing Cyberdreams that in some levels you can exit without killing all the Cybers. We really tried to avoid it, but in some cases it seems impossible, because of the design of the level. At least for us it's clearly obvious that the REAL point of each map is kill them all before exiting. Think about it.

We think the best way to realize what Cyberdreams is is to start trying it. And if you get interested in the first levels, you'll probably enjoy the rest of them, which become more attractive and complex. The ambientation of the maps is in most of the cases simple and accurate as well. We have been designing Doom levels for more than a year and a half and we almost have imagined everything that can be done using Doom editors. We got tired a long time ago of seeing the same kind of maps with the same kind of structures. In general, people have forgotten that risk can be one of the best tools while designing. In Cyberdreams levels there is a bit of that risk, and a bit of our experience. All we can say is that we tried to make the detailing and the texture alignments in an almost perfect way. For the rest of the things, the veredict belongs to you. We'll surely respect your opinion, but first... please take a look at the whole adventure.

One last thing: the Dehacked modifications refer only to text sequences, weapons, ammunitions and cheat codes. The behaviour of Cyberdemons and the rest of the things KEEPS BEING THE SAME as in the original Doom. Maybe YOUR behaviour won't be the same after playing this adventure, but...

So that's the story. As simple as it seems. We're dying to see what's your opinion about Cyberdreams. Just remember that there is more information in this text file that can be interesting for you while (or even after) playing it. Thank you and good luck.


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Guest

Unknown date

  
Very nice idea. 5/5

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Guest

Unknown date

  
i may be able to beat final doom but this is insainly hard i meen holy shit on fire. i cant even get any where. MAKE MORE PLEASE THIS ROCKS. if i could make maps like that i would. make a second cydreams or make an intire serise of them for poeple the enjoy. i could have alot of fun with these pluse i'm deturmined to beat it without cheats.

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Guest

Unknown date

  
Yeah, yeah, yeah. Not bad for a WAD made in '98.

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Guest

Unknown date

  
This is absolutely boring! If you actually struggle through this, then you shouldn't be playing. In a nutshell, you find a way to kill cybers w/o using ammo... this is extremely easy in this! I'm moving onto something else thats harder.

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Guest

Unknown date

  
was alot funner when i was younger and shit my pants whenever i herd a ciberdemon walking around

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Guest

Unknown date

  
5/5 for orginality best wad i played for a while it is almost more like a puzzle game using doom's formula then a fps yeh sure you hav the pistol and all but against the cyberdemon no chance... i would recommand it to anyone wanting a kind of different experience then your standard doom game

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Guest

Unknown date

  
5/5 Great fun. MAP30 had me gawping like an idiot - amazing level.

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Guest

Unknown date

  
Perhaps the best thing I've played in doom. 5/5

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Guest

Unknown date

  
I gave it five stars. I've never seen anything like this in the 1,000 + (something like that) wads I've ever played. Oh, and to the guy who wondered if you have to kill the cyber in the first level with a pistol, telefrag his ass.

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Guest

Unknown date

  
Muy perfecto!

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Guest

Unknown date

  
Shit. This doesn't fucking work with AEoD. Everything kills me just instantly. Vomit. 0/5 (I'm kidding. No other word than Legendary can describe this. Just don't run it with AEoD, which is a great wad, but only separately from this.)

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Guest

Unknown date

  
This is amazing!

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Guest

Unknown date

  
5/5 Legendary wad, obviously.

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Guest

Unknown date

  
Incredibly innovative, great effort! One of the best wads ever.

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Guest

Unknown date

  
I love Cyberdemons!, and I loved this wad from start to finish, it was a brilliant idea. Nearly every monster is a Cyberdemon. A rating of 5 out of 5! -PC

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Guest

Unknown date

  
A original idea

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Guest

Unknown date

  
Very original.

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Guest

Unknown date

  
Best wad ever

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Guest

Unknown date

  
amazing 5/5

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Guest

Unknown date

  
There's more than one way to skin a Cyberdemon.

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Guest

Unknown date

  
Very unique, to say the least.

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Guest

Unknown date

  
Very original, very great, very alternative idea,. but gets 3 stars anyways because I want to play regular maps and this is sooo hard..

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Guest

Unknown date

  
A very good mega wad 5/5 frustrating but I love that

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Guest

Unknown date

  
if u have a fetish with cyberdemon this is a wad for also it hurts my brain thep uzzles are to hard but 5 stars :D

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Fellowzdoomer

Unknown date

  
^ youre joking. Please tell me ur joking. For those who want a sequel, look up Cyberdreams 2 community project This wad doesn't deserve 0/5. What's wrong with u?! -fellowzdoomer

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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