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Cyberdreams

   (212 reviews)
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About This File

Well, and now the key question: WHAT IS CYBERDREAMS? In our opinion, we consider that Cyberdreams can be described, first, as a pile of Doom levels in which the point is killing Cyberdemons in several ways and situations. But if you have been playing Doom for a long time and have tried the different playing modes (solo, deathmatch and ctf - who the hell plays cooperative?), after finishing Cyberdreams maybe you'll have the sensation that this is a different way of playing Doom in which you probably never thought before.

Killing a Cyber never was so difficult in the original game: you had a lot of weapons and ammunitions to fulminate them in a second. The difference in Cyberdreams is that your only "weapons" will be your movements, your strategy and a bit of your imagination. The only real weapon that you'll be able to use (and just in a few maps) will be the pistol. And not for killing a Cyber, but for doing other things (anyway, killing a Cyber with the pistol seems completely ridiculous and boring...).

You'll find while playing Cyberdreams that in some levels you can exit without killing all the Cybers. We really tried to avoid it, but in some cases it seems impossible, because of the design of the level. At least for us it's clearly obvious that the REAL point of each map is kill them all before exiting. Think about it.

We think the best way to realize what Cyberdreams is is to start trying it. And if you get interested in the first levels, you'll probably enjoy the rest of them, which become more attractive and complex. The ambientation of the maps is in most of the cases simple and accurate as well. We have been designing Doom levels for more than a year and a half and we almost have imagined everything that can be done using Doom editors. We got tired a long time ago of seeing the same kind of maps with the same kind of structures. In general, people have forgotten that risk can be one of the best tools while designing. In Cyberdreams levels there is a bit of that risk, and a bit of our experience. All we can say is that we tried to make the detailing and the texture alignments in an almost perfect way. For the rest of the things, the veredict belongs to you. We'll surely respect your opinion, but first... please take a look at the whole adventure.

One last thing: the Dehacked modifications refer only to text sequences, weapons, ammunitions and cheat codes. The behaviour of Cyberdemons and the rest of the things KEEPS BEING THE SAME as in the original Doom. Maybe YOUR behaviour won't be the same after playing this adventure, but...

So that's the story. As simple as it seems. We're dying to see what's your opinion about Cyberdreams. Just remember that there is more information in this text file that can be interesting for you while (or even after) playing it. Thank you and good luck.


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Guest

Unknown date

  
I enjoyed everything about this wad and can't wait for the sequel. Whoever gives this a 0 or a 1 should not be playing DOOM.

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Guest

Unknown date

  
Very mind-puzzling. Took me a while to complete MAP30. Boy, this was one hard WAD to complete. Also very creative. Good job! 5/5 - TehRandomKill

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Guest

Unknown date

  
Really Awsome,Original and Challenging i just love this WAD

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Guest

Unknown date

  
Pretty damn impressive.

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Guest

Unknown date

  
Beat it in one sitting, and it was well worth my time. Love the last level.

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Guest

Unknown date

  
In theory, it just sounds utterly ridiculous - "solve puzzles while dodging dozens of rockets at a time". In practice, it's simply ridiculous fun. Doom was never designed as a puzzle game, so the fact that this concept is as playable and addictive as it is speaks for itself, and it's pretty damn challenging too. A necessity for any player who's "been there, done that" when it comes to thrashing the shit out of conventional 'super-hard' WADs. 5*.

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Guest

Unknown date

  
You did an excellent job with this wad. =D 5/5

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Guest

Unknown date

  
Great 5/5. One of the most fun wads I ever played. I like wads like these. I just can't figure out how to beat level 3. "The Bridge Between"

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Guest

Unknown date

  
One of the most intelligent WAD:s out there. Some maps will just seem impossible to you at first, until you realise you actually have to *sit down* and *think* about how you can complete them. Just don't take too long or you'll be having rockets for dinner! High marks for originality. A minor drawback is that it becomes a bit repetitive if you play too many maps in one sitting. --4/5

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Guest

Unknown date

  
A LEGEND!

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Guest

Unknown date

  
flat-out awesome wad, great concept, but will someone PLEASE tell me how to beat MAP30??

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Guest

Unknown date

  
Whilst this is definetly a very original wad, it is also extremely tough and at times really frustrating. The levels aren't very detailed but I guess that isn't the point. If you are looking for an intresting wad and are getting tired of the standard fare than take a look. I give it 3 Stars as I really do enjoy more traditional wads but you should at the very least take a look. -Captain Napalm

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Unknown date

  
Ahead of its time, hehe! 5/5

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Guest

Unknown date

  
interesting but too impossible making it frustrating to play. only tried it for 1min. might try another minute but I doubt any more.

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Guest

Unknown date

  
A very original concept, those cyberdemons and their crazy ways to kill the player in creative yet calculating ways. Good job my good sirs.

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Unknown date

  
When I first downloaded this wad and I played it, I really thought that this was impossible but I got the hang of it. The author really made you think about what to do. My only complaint is that it is pretty hard. 9/10 Great wad!

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blackthrones

Unknown date

  
Amazing. I'm hooked.

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Guest

Unknown date

  
Played this years ago and I still love it. Someone needs to make a Zcyberdreams

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Guest

Unknown date

  
shit 1/5

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Unknown date

  
Boring, repetitive, nothing redeeming. 0/5

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Unknown date

  
Very original and momentaly hard. I give first time 5 starts on this site ;) Good work -alien111

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Guest

Unknown date

  
Engaging. Truly original. A milestone in the history of third party wads.

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Guest

Unknown date

  
innovative stuff.

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Guest

Unknown date

  
Really loved it. Having problems running it but thats the computer not the wad. Harder than hell but worth it! So cool, so much fun.

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Unknown date

  
A very creative and neat WAD. Don't expect the Plutonia like 1000 monsters on the first level syndrome.. But do expect just as much fun and retries... As unique and entertaining this WAD is, you will encounter more Cyberdemons than you wished for, and by the end of it you won't enjoy being blown up for the 7783921st time. If that doesn't bother you though, give this a try, because it will become one of the best Megawads you've ever played.. 9.5/10 -spadeKing23-

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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