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Cyberdreams

   (218 reviews)
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About This File

Well, and now the key question: WHAT IS CYBERDREAMS? In our opinion, we consider that Cyberdreams can be described, first, as a pile of Doom levels in which the point is killing Cyberdemons in several ways and situations. But if you have been playing Doom for a long time and have tried the different playing modes (solo, deathmatch and ctf - who the hell plays cooperative?), after finishing Cyberdreams maybe you'll have the sensation that this is a different way of playing Doom in which you probably never thought before.

Killing a Cyber never was so difficult in the original game: you had a lot of weapons and ammunitions to fulminate them in a second. The difference in Cyberdreams is that your only "weapons" will be your movements, your strategy and a bit of your imagination. The only real weapon that you'll be able to use (and just in a few maps) will be the pistol. And not for killing a Cyber, but for doing other things (anyway, killing a Cyber with the pistol seems completely ridiculous and boring...).

You'll find while playing Cyberdreams that in some levels you can exit without killing all the Cybers. We really tried to avoid it, but in some cases it seems impossible, because of the design of the level. At least for us it's clearly obvious that the REAL point of each map is kill them all before exiting. Think about it.

We think the best way to realize what Cyberdreams is is to start trying it. And if you get interested in the first levels, you'll probably enjoy the rest of them, which become more attractive and complex. The ambientation of the maps is in most of the cases simple and accurate as well. We have been designing Doom levels for more than a year and a half and we almost have imagined everything that can be done using Doom editors. We got tired a long time ago of seeing the same kind of maps with the same kind of structures. In general, people have forgotten that risk can be one of the best tools while designing. In Cyberdreams levels there is a bit of that risk, and a bit of our experience. All we can say is that we tried to make the detailing and the texture alignments in an almost perfect way. For the rest of the things, the veredict belongs to you. We'll surely respect your opinion, but first... please take a look at the whole adventure.

One last thing: the Dehacked modifications refer only to text sequences, weapons, ammunitions and cheat codes. The behaviour of Cyberdemons and the rest of the things KEEPS BEING THE SAME as in the original Doom. Maybe YOUR behaviour won't be the same after playing this adventure, but...

So that's the story. As simple as it seems. We're dying to see what's your opinion about Cyberdreams. Just remember that there is more information in this text file that can be interesting for you while (or even after) playing it. Thank you and good luck.


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Unknown date

  
Great, incredibly innovative, definately one of the best WADs ever made. Most of the maps are very clever, but map 31 in particular truly stands out, it's pure genius. 5 thumbs way up!

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Unknown date

  
You talk about puzzle-oriented wads and this comes up! Everything in the design department is really basic, but that's not what this is for. It's for figuring out ways to overcome obstacles (in the form of Cyberdemons) and it sure kept my brain going!

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Unknown date

  
This absolutely NEEDS A sequel!

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Unknown date

  
Very funny jokewad 5/5

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Unknown date

  
Marvelous and legendary, much more innovative that many source port wads out there and all made using only standard Doom2.exe stuff. 5 stars.

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Unknown date

  
Rumor has it that a certain ZDoom bug in MAP17 gave birth to cybie.wad...but maybe these are just rumors...btw, 5/5 -Maes

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Unknown date

  
Very nice idea. 5/5

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Unknown date

  
i may be able to beat final doom but this is insainly hard i meen holy shit on fire. i cant even get any where. MAKE MORE PLEASE THIS ROCKS. if i could make maps like that i would. make a second cydreams or make an intire serise of them for poeple the enjoy. i could have alot of fun with these pluse i'm deturmined to beat it without cheats.

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Unknown date

  
Yeah, yeah, yeah. Not bad for a WAD made in '98.

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Unknown date

  
This is absolutely boring! If you actually struggle through this, then you shouldn't be playing. In a nutshell, you find a way to kill cybers w/o using ammo... this is extremely easy in this! I'm moving onto something else thats harder.

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Unknown date

  
was alot funner when i was younger and shit my pants whenever i herd a ciberdemon walking around

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Unknown date

  
5/5 for orginality best wad i played for a while it is almost more like a puzzle game using doom's formula then a fps yeh sure you hav the pistol and all but against the cyberdemon no chance... i would recommand it to anyone wanting a kind of different experience then your standard doom game

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Unknown date

  
5/5 Great fun. MAP30 had me gawping like an idiot - amazing level.

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Unknown date

  
Perhaps the best thing I've played in doom. 5/5

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Unknown date

  
I gave it five stars. I've never seen anything like this in the 1,000 + (something like that) wads I've ever played. Oh, and to the guy who wondered if you have to kill the cyber in the first level with a pistol, telefrag his ass.

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Unknown date

  
Muy perfecto!

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Unknown date

  
Shit. This doesn't fucking work with AEoD. Everything kills me just instantly. Vomit. 0/5 (I'm kidding. No other word than Legendary can describe this. Just don't run it with AEoD, which is a great wad, but only separately from this.)

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Unknown date

  
This is amazing!

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Unknown date

  
5/5 Legendary wad, obviously.

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Unknown date

  
Incredibly innovative, great effort! One of the best wads ever.

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Unknown date

  
I love Cyberdemons!, and I loved this wad from start to finish, it was a brilliant idea. Nearly every monster is a Cyberdemon. A rating of 5 out of 5! -PC

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Unknown date

  
A original idea

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Unknown date

  
Very original.

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Unknown date

  
Best wad ever

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Unknown date

  
amazing 5/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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