Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

UAC Deathcamp v.1.2

   (11 reviews)
Sign in to follow this  

Guest

About This File

Texture Alignment is used....it was GREATLY needed

To PERFECT this MASTERPIECE.

Refer to the UDC.txt which should be included

in this zip file.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

fnord

  

5 minutes of the idiotic custom sounds was way too much. Also ugly and confusing. Abandoned this. It is an insult to the player.

Share this review


Link to review
Never_Again

  
Good fun if somewhat confusing.

Share this review


Link to review
Guest

Unknown date

  
ugly and awesome

Share this review


Link to review
Guest

Unknown date

  
This is from 1998. If it had been from 1994 or 1995 it would have seemed okay-ish. It's a large map with almost 350 monsters. It looks and sounds pretty poor (there are new doors etc with kiddy fonts, and a typically rubbish sound pack) but there's a fair amount of action, and at least some creativity has gone into the layout. I dock a point for having a toilet. Confusing progression - you just wander around - but the final outdoors battle isn't too bad.

Share this review


Link to review
Guest

Unknown date

  
Stay away from this - it's utter crap. A waste of both bandwidth and diskspace as well as time.

Share this review


Link to review
Guest

Unknown date

  
No gameplay, and the patches are ugly...

Share this review


Link to review
Guest

Unknown date

  
very poor - looks ugly 1/5

Share this review


Link to review
Guest

Unknown date

  
UAC DEATHCAMP-- played it, loved it. LEFT ME WANTING MORE!!! And actually, the level itself was created in '95-'96 and then later "updated" in '98. UDC was ahead of its time and needs to be re-done with a much more powerful engine (Unreal perhaps?). Props to the Allen bro's for having the vision and creativity to bring about such a marvelous map for a game that will NEVER be good enough to showcase how it was meant to be played. Upgrade/hack/mod it anyway you want...DOOM2 IS STILL JUST DOOM2!!!

Share this review


Link to review
  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
×