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UAC Deathcamp v.1.2

   (11 reviews)
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About This File

Texture Alignment is used....it was GREATLY needed

To PERFECT this MASTERPIECE.

Refer to the UDC.txt which should be included

in this zip file.


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fnord

  

5 minutes of the idiotic custom sounds was way too much. Also ugly and confusing. Abandoned this. It is an insult to the player.

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Never_Again

  
Good fun if somewhat confusing.

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Guest

Unknown date

  
ugly and awesome

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Guest

Unknown date

  
This is from 1998. If it had been from 1994 or 1995 it would have seemed okay-ish. It's a large map with almost 350 monsters. It looks and sounds pretty poor (there are new doors etc with kiddy fonts, and a typically rubbish sound pack) but there's a fair amount of action, and at least some creativity has gone into the layout. I dock a point for having a toilet. Confusing progression - you just wander around - but the final outdoors battle isn't too bad.

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Guest

Unknown date

  
Stay away from this - it's utter crap. A waste of both bandwidth and diskspace as well as time.

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Guest

Unknown date

  
No gameplay, and the patches are ugly...

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Guest

Unknown date

  
very poor - looks ugly 1/5

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Guest

Unknown date

  
UAC DEATHCAMP-- played it, loved it. LEFT ME WANTING MORE!!! And actually, the level itself was created in '95-'96 and then later "updated" in '98. UDC was ahead of its time and needs to be re-done with a much more powerful engine (Unreal perhaps?). Props to the Allen bro's for having the vision and creativity to bring about such a marvelous map for a game that will NEVER be good enough to showcase how it was meant to be played. Upgrade/hack/mod it anyway you want...DOOM2 IS STILL JUST DOOM2!!!

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  • File Reviews

    • By Walter confetti · Posted
      Never thought of Star Wars theme added with pr0n but ok... anyway a small demo map pretty badly textured, but the movie creation is good, even if in the end the textures are pretty badly compressed.
    • By LateToDOOM2020 · Posted
      I put 5 stars because I found it enjoyable. No it does not have super detailed design but it does have details that make it an enjoyable game play. the way textures line up perfectly for example buttons on a washing machine and the railing for the stairs is very clever and Its cool to see the use of textures in this way.
      I enjoyed the lack of linear game play and the lack of typical puzzle solving. You sneak around the houses and with uncertainty what is around each corner you find that the monsters keep coming out of nowhere. The houses give you cover to protect your self and its cool to see the little details in each house. There is more than enough ammunition and you wont be able to pick up every item. Its very fun to play doom in this more relaxed free roam style. 
      To those who have played many doom levels and have high expectations you may dislike this map but for someone like me who likes the older style of maps its very enjoyable.    
    • By fnord · Posted
      Extremely dull and extremely repetitive, but sadly, not the worst of it's kind. Looks and plays like one of those awful software auto-generated map sets. Room after identical looking square rooms with small mobs of low level monsters and the occasional Baron, Revenant or Mancubus. Played it to the end and I can't remember a single level that differentiated itself from any of the others. Wad of last resort if you have nothing better to do.
    • By vdgg · Posted
      Not flawless, but this may be the best from the wicked series. I don't like the cyberdemon placement and the easternmost wing is a missed opportunity regarding monsters (it is big, ominous looking and completely empty initially, and when monsters start appearing, they turn out to be some imps and demons...). The pace is luckily much better in all three western areas. Very nice texturing of mostly grey stuff, including incidental good (!) usage of GREYTALLS.
    • By Bri0che · Posted
      Everything is too big and/or empty, some parts are literally useless door transitions without anything in it, monsters are ridiculously placed… What a shame, because we feel like the author could had made better, but stayed on something way bellow its means :/ Well, I'm saying that, but this is a first map after all, so I don't want to be too bad, and leave a 3/5 as Misty did, but this objectively deserve less.
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