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Bigtrap.wad

   (5 reviews)
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About This File

We had information from a 'highly regarded' source deep inside enemy forces that their main system could finally be penetrated by using a secret maintenance password. You and Dora were selected for this mission. You were to penetrate the computer and transfer of all of their data into the Suckulator 2000 hybrid bio-silicon storage box. You made it deep into the city and found a personal study terminal. Dora hooked up the S2000 to her head and the dark one's personal PC and began transferring data. Almost instantaneously, she began to screaming, then dying in two minutes. Before her eyes blew out of her sockets, she screamed, "HELP ME!!! RUN!!! HENRY, THEY ARE EVERYWHERE!!"
"Run!!! Remember, the barrels and computers are your fiends........HELP ME!!"

Quick, back down the secret tunnel!............................

LOOK OUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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lazy, sloppy design and high degree of stupid

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Nice 1994 map. Large, lots of fights. Texture use is spare, and the layout as well as the traps have a high copy-and-paste factor, but that was common in those days. Gameplay has some interesting and for that time challenging moments. Therefore rated as 1994 map: small 4*.

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Unknown date

  
This is E2M1. I enjoyed it - it's good fun for a 1994 level. The barrels lend themselves to chaingun sniping, a technique which wasn't generally used at the time. I counted 317 monsters, but a couple must have got stuck in a teleport somewhere. The design is generally clean and has an E2 feel. They're called breasts, and every woman has them. I'm not sure if the author meant to write that "the barrels and computers are your fiends"; perhaps he did.

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Unknown date

  
Not bad.

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Unknown date

  
This one was fun to play. There are loads of barrels, crossfire situations, and walls opening up to reveal monsters, as well as groups of monsters teleporting in. You start out in a crate-/techlab, but towards the end the design varies. It never gets really hard (unless you're careless and stand too close to a barrel, hehe) but it's still nice to fight hoardes of monsters continuously for 15 minutes. Tip: push ALL silver/computer textures. 299/300 kills is maximum. --3/5

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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