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Project X

   (38 reviews)
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About This File

32 new levels for Doom][(see P-XMAN.TXT for more). Not just shoot 'em up, not just puzzle solving. Two levels even make you search for something before you can exit.


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DoomShark

· Edited by DoomShark

  

- Old school map design from the 90s

- Small maps

- Easy to beat

- Many unpleasant design features like uncomfortable narrow passages, many unnecessary switch flipping and boring repetitive actions,...

 

 

 

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Gato606

  

Average megawad, levels ended very fast.  Got stuck on some places, had to use IDCLIP

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Guest

  
This is SO bizarre that's actually a lot of FUN! Play if you like experimental design. I love it!

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Guest

  
Good and simple. You like quick small simple maps? You should download this WAD.

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Guest

Unknown date

  
best classic level set evre. 5/5

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Guest

Unknown date

  
On a technical level this is awful - it looks like something from early 1995, and there are lots of mistakes (some of which are trivial, e.g. most of Map07 is flagged as secret, and there are loads of unmarked doors and switches). Each level has one idea and one idea only, usually executed badly (e.g. the ghost monsters in Map14, which never leave their homes). You can usually run past everything, in which case it's decent fun, because the levels are short.

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Guest

Unknown date

  
a few good maps, a lot of awfull wons, 2/5

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Guest

Unknown date

  
sh*********tttttttttt!

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Guest

Unknown date

  
I agree with the reviewer who said it's not all that bad. At least not as Cyb himself stated. It isn't a beginner megawad like DoomJr, but admittedly Cyb went on to create, much much better levels. This is a pretty plain average megawad IMO, so 2.5 stars from me. Good for a "snack".

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Guest

Unknown date

  
YO MAN CYBRDMN ROX SEE DOOOM JR ITZ GUD TOO

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Guest

Unknown date

  
Small and simple maps, but fun to play.

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Superluigieth1

Unknown date

  
C¥ßerÐemºn, It's asscake for '95.

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Guest

Unknown date

  
Dont like leveldesign but gameplay is good 3 stars

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

oh Project X. you seemed like you had some potential, but you never delivered. it's basically Doom Jr. 2.0, with slightly better maps, although one is recycled altogether. these maps are very low quality and wouldn't actually feel out of place if they were in Maximum Doom. heck, even the dehacked patch and the demos for the levels are all put into SEPARATE files elsewhere, which I guess was what had to be done at the time. this is the kind of stuff that newbie mappers actually DON'T do nowadays, you can probably play someone's first map in this day and age and it would look better than all of the maps in here combined.

 

i'm not gonna increase my star ranking at all, but I will give credit where it is due, as cyb actually had a few ideas going. they just weren't implemented well. a rocket-jumping map? okay. maps that take after IWAD levels but smaller in scale with new areas? cute but not great. an arch-vile ghost monster combination? sure (unfortunately this is supposed to be repeated in MAP29, but it's not hardcoded for the particular map in question and that map also is bugged to be unbeatable because of certain stairs). also a map where you do nothing but kill Commander Keens in a scavenger hunt. while these ideas are nice, not one of them is done pretty well and the wad doesn't improve much.

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Guest

Unknown date

  
absolutely the best classic wad wit a good story and effects 5/5 well done

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Guest

Unknown date

  
Not too good. Design - 1. Gameplay - 3. So total is - 2.

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Guest

Unknown date

  
Well, whaddaya know. It's very crude and simplistic and even for 1998 the design is shoddy; but it's actually quite fun to play, especially if you just set out to run through the levels as fast as possible. It's like a punk megawad, then; technically very poor but fun.

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Guest

Unknown date

  
Small nicely detailed maps with few paths to go so its easy going some good eye candy here as well. At the end it gets little complicated. The monster count is decent on all maps.

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Guest

Unknown date

  
I played the whole wad in a few hours, and I really liked it because the levels were not to long! Great Job!! I bet you could do better on other wads though! 8/10 (4/5)

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Guest

Unknown date

  
Its okay kinda fun :-)

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Guest

Unknown date

  
I know that most people hate this Wad, but I actually find it to be ok. Nothing really special, but not as bad as what most people are flinging around.

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Guest

Unknown date

  
Bullshit, 1 stars

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Guest

Unknown date

  
Not as bad as Jr. Doom, but this is still a peice
of f*cking crap. Avoid FOR LIFE.

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Guest

Unknown date

  
This level isn't good or bad. It's average to me...

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Guest

Unknown date

  
Small maps, but grreat gameplay. cool. :) 5/5-- SSWolfenSie

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  • File Reviews

    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
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