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Project X

   (36 reviews)
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About This File

32 new levels for Doom][(see P-XMAN.TXT for more). Not just shoot 'em up, not just puzzle solving. Two levels even make you search for something before you can exit.


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Guest

  
This is SO bizarre that's actually a lot of FUN! Play if you like experimental design. I love it!

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Guest

  
Good and simple. You like quick small simple maps? You should download this WAD.

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Guest

Unknown date

  
best classic level set evre. 5/5

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Guest

Unknown date

  
On a technical level this is awful - it looks like something from early 1995, and there are lots of mistakes (some of which are trivial, e.g. most of Map07 is flagged as secret, and there are loads of unmarked doors and switches). Each level has one idea and one idea only, usually executed badly (e.g. the ghost monsters in Map14, which never leave their homes). You can usually run past everything, in which case it's decent fun, because the levels are short.

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Guest

Unknown date

  
a few good maps, a lot of awfull wons, 2/5

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Guest

Unknown date

  
sh*********tttttttttt!

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Guest

Unknown date

  
I agree with the reviewer who said it's not all that bad. At least not as Cyb himself stated. It isn't a beginner megawad like DoomJr, but admittedly Cyb went on to create, much much better levels. This is a pretty plain average megawad IMO, so 2.5 stars from me. Good for a "snack".

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Guest

Unknown date

  
YO MAN CYBRDMN ROX SEE DOOOM JR ITZ GUD TOO

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Guest

Unknown date

  
Small and simple maps, but fun to play.

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Superluigieth1

Unknown date

  
C¥ßerÐemºn, It's asscake for '95.

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Guest

Unknown date

  
Dont like leveldesign but gameplay is good 3 stars

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NuMetalManiak

Unknown date

  
back when Cyb was a total newb, heh. not worth it at all.

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Guest

Unknown date

  
absolutely the best classic wad wit a good story and effects 5/5 well done

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Guest

Unknown date

  
Not too good. Design - 1. Gameplay - 3. So total is - 2.

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Guest

Unknown date

  
Well, whaddaya know. It's very crude and simplistic and even for 1998 the design is shoddy; but it's actually quite fun to play, especially if you just set out to run through the levels as fast as possible. It's like a punk megawad, then; technically very poor but fun.

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Guest

Unknown date

  
Small nicely detailed maps with few paths to go so its easy going some good eye candy here as well. At the end it gets little complicated. The monster count is decent on all maps.

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Guest

Unknown date

  
I played the whole wad in a few hours, and I really liked it because the levels were not to long! Great Job!! I bet you could do better on other wads though! 8/10 (4/5)

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Guest

Unknown date

  
Its okay kinda fun :-)

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Guest

Unknown date

  
I know that most people hate this Wad, but I actually find it to be ok. Nothing really special, but not as bad as what most people are flinging around.

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Guest

Unknown date

  
Bullshit, 1 stars

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Guest

Unknown date

  
Not as bad as Jr. Doom, but this is still a peice
of f*cking crap. Avoid FOR LIFE.

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Guest

Unknown date

  
This level isn't good or bad. It's average to me...

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Guest

Unknown date

  
Small maps, but grreat gameplay. cool. :) 5/5-- SSWolfenSie

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  • File Reviews

    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
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