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Project X

   (36 reviews)
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About This File

32 new levels for Doom][(see P-XMAN.TXT for more). Not just shoot 'em up, not just puzzle solving. Two levels even make you search for something before you can exit.


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Guest

  
This is SO bizarre that's actually a lot of FUN! Play if you like experimental design. I love it!

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Guest

  
Good and simple. You like quick small simple maps? You should download this WAD.

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Guest

Unknown date

  
best classic level set evre. 5/5

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Guest

Unknown date

  
On a technical level this is awful - it looks like something from early 1995, and there are lots of mistakes (some of which are trivial, e.g. most of Map07 is flagged as secret, and there are loads of unmarked doors and switches). Each level has one idea and one idea only, usually executed badly (e.g. the ghost monsters in Map14, which never leave their homes). You can usually run past everything, in which case it's decent fun, because the levels are short.

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Guest

Unknown date

  
a few good maps, a lot of awfull wons, 2/5

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Guest

Unknown date

  
sh*********tttttttttt!

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Guest

Unknown date

  
I agree with the reviewer who said it's not all that bad. At least not as Cyb himself stated. It isn't a beginner megawad like DoomJr, but admittedly Cyb went on to create, much much better levels. This is a pretty plain average megawad IMO, so 2.5 stars from me. Good for a "snack".

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Guest

Unknown date

  
YO MAN CYBRDMN ROX SEE DOOOM JR ITZ GUD TOO

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Guest

Unknown date

  
Small and simple maps, but fun to play.

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Superluigieth1

Unknown date

  
C¥ßerÐemºn, It's asscake for '95.

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Guest

Unknown date

  
Dont like leveldesign but gameplay is good 3 stars

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NuMetalManiak

Unknown date

  
back when Cyb was a total newb, heh. not worth it at all.

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Guest

Unknown date

  
absolutely the best classic wad wit a good story and effects 5/5 well done

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Guest

Unknown date

  
Not too good. Design - 1. Gameplay - 3. So total is - 2.

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Guest

Unknown date

  
Well, whaddaya know. It's very crude and simplistic and even for 1998 the design is shoddy; but it's actually quite fun to play, especially if you just set out to run through the levels as fast as possible. It's like a punk megawad, then; technically very poor but fun.

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Guest

Unknown date

  
Small nicely detailed maps with few paths to go so its easy going some good eye candy here as well. At the end it gets little complicated. The monster count is decent on all maps.

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Guest

Unknown date

  
I played the whole wad in a few hours, and I really liked it because the levels were not to long! Great Job!! I bet you could do better on other wads though! 8/10 (4/5)

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Guest

Unknown date

  
Its okay kinda fun :-)

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Guest

Unknown date

  
I know that most people hate this Wad, but I actually find it to be ok. Nothing really special, but not as bad as what most people are flinging around.

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Guest

Unknown date

  
Bullshit, 1 stars

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Guest

Unknown date

  
Not as bad as Jr. Doom, but this is still a peice
of f*cking crap. Avoid FOR LIFE.

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Guest

Unknown date

  
This level isn't good or bad. It's average to me...

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Guest

Unknown date

  
Small maps, but grreat gameplay. cool. :) 5/5-- SSWolfenSie

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  • File Reviews

    • By amackert · Posted
      A decent (if slightly dated) set of maps with a moderate level of difficulty for the majority of it. I played it twice recently on UV, both runs played continually. Both saw me enjoying a good portion of the wad, but on each run I left the experience irritated. I feel Map 26 is the true end to the wad, as Maps 27 through 29 are extremely drab, boring slogs that fail to continue the intensity introduced with Maps 25 and 26. Map 30's Icon of Sin fight is also tedious and a poor way to end things, essentially requiring SR50 for the first elevator. Had it not been for these issues (and an excruciatingly sluggish Map 20, but slightly less so on my second playthrough), I would have given the wad four stars. It's easy to see why this was seminal at one point in time, but wads in more recent years have far surpassed it in not only map complexity, but enemy diversity and overall map/wad pacing, among other things. It's most certainly not the greatest megawad ever made, but it's still worth playing.
    • By amackert · Posted
      Visually there is a ton of attention to detail which is always a treat to look at, and the actual map designs of the first four episodes are very well done. I enjoy the "new" monsters and some of the upgraded weapons, it definitely makes certain parts of it feel fresh compared to the typical wad. The challenge on UV was just right for me with few if any parts being too overwhelming. Overall it gets a 4/5 from me because I wasn't a big fan of the fifth episode set of maps, both thematically and gameplay-wise. Ammo starvation was real there in those last few maps which isn't a lot of fun to me, not to mention its too drastic of a change compared to how the rest of the wad plays. Also, thematically I feel like these end-game maps would have made a bigger splash as mid-game maps, not finale maps. Great idea with the final boss mix-up though, I enjoyed that. I do still prefer Ancient Aliens as a whole (a wad that I feel is much better balanced overall and is more interesting of an experience), but Valiant still comes highly recommended from me.
    • By hardcore_gamer · Posted
      I agree with BChricton78. Rather than being fun to play, this remake just highlights how massive of a difference good lightning and texturing makes to a level/game. I know this isn't the fault of the makers of this mod since they were merely remaking the original Doom 64 levels, but these levels frankly aren't very great when stripped of the improved Doom 64 graphics. So much in fact that it makes me wonder how important level layouts even are compared to other aspects of the visual presentation such as texturing, lightning and rendering.
    • By silentzorah · Posted
      Good stuff.  Only giving it four stars because though the new music was good, I just wish there was more of it.  Still, this wad is absolutely worth your time.
    • By BChricton78 · Posted
      Umm... From the brief snippet I played, I'd definitely give them an A for effort... But this just feels... wrong to me. I'm sorry but playing Doom 64, without the lighting, atmosphere, redone sprites and ambient music? No thanks. It just takes away the things that make Doom 64 so special. Still a nice little attempt at recapturing Doom 64, but I'm better off with Doom 64 EX, for my fix.
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