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Project X

   (37 reviews)
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About This File

32 new levels for Doom][(see P-XMAN.TXT for more). Not just shoot 'em up, not just puzzle solving. Two levels even make you search for something before you can exit.


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Gato606

  

Average megawad, levels ended very fast.  Got stuck on some places, had to use IDCLIP

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Guest

  
This is SO bizarre that's actually a lot of FUN! Play if you like experimental design. I love it!

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Guest

  
Good and simple. You like quick small simple maps? You should download this WAD.

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Guest

Unknown date

  
best classic level set evre. 5/5

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Guest

Unknown date

  
On a technical level this is awful - it looks like something from early 1995, and there are lots of mistakes (some of which are trivial, e.g. most of Map07 is flagged as secret, and there are loads of unmarked doors and switches). Each level has one idea and one idea only, usually executed badly (e.g. the ghost monsters in Map14, which never leave their homes). You can usually run past everything, in which case it's decent fun, because the levels are short.

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Guest

Unknown date

  
a few good maps, a lot of awfull wons, 2/5

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Guest

Unknown date

  
sh*********tttttttttt!

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Guest

Unknown date

  
I agree with the reviewer who said it's not all that bad. At least not as Cyb himself stated. It isn't a beginner megawad like DoomJr, but admittedly Cyb went on to create, much much better levels. This is a pretty plain average megawad IMO, so 2.5 stars from me. Good for a "snack".

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Guest

Unknown date

  
YO MAN CYBRDMN ROX SEE DOOOM JR ITZ GUD TOO

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Guest

Unknown date

  
Small and simple maps, but fun to play.

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Superluigieth1

Unknown date

  
C¥ßerÐemºn, It's asscake for '95.

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Guest

Unknown date

  
Dont like leveldesign but gameplay is good 3 stars

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

oh Project X. you seemed like you had some potential, but you never delivered. it's basically Doom Jr. 2.0, with slightly better maps, although one is recycled altogether. these maps are very low quality and wouldn't actually feel out of place if they were in Maximum Doom. heck, even the dehacked patch and the demos for the levels are all put into SEPARATE files elsewhere, which I guess was what had to be done at the time. this is the kind of stuff that newbie mappers actually DON'T do nowadays, you can probably play someone's first map in this day and age and it would look better than all of the maps in here combined.

 

i'm not gonna increase my star ranking at all, but I will give credit where it is due, as cyb actually had a few ideas going. they just weren't implemented well. a rocket-jumping map? okay. maps that take after IWAD levels but smaller in scale with new areas? cute but not great. an arch-vile ghost monster combination? sure (unfortunately this is supposed to be repeated in MAP29, but it's not hardcoded for the particular map in question and that map also is bugged to be unbeatable because of certain stairs). also a map where you do nothing but kill Commander Keens in a scavenger hunt. while these ideas are nice, not one of them is done pretty well and the wad doesn't improve much.

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Guest

Unknown date

  
absolutely the best classic wad wit a good story and effects 5/5 well done

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Guest

Unknown date

  
Not too good. Design - 1. Gameplay - 3. So total is - 2.

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Guest

Unknown date

  
Well, whaddaya know. It's very crude and simplistic and even for 1998 the design is shoddy; but it's actually quite fun to play, especially if you just set out to run through the levels as fast as possible. It's like a punk megawad, then; technically very poor but fun.

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Guest

Unknown date

  
Small nicely detailed maps with few paths to go so its easy going some good eye candy here as well. At the end it gets little complicated. The monster count is decent on all maps.

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Guest

Unknown date

  
I played the whole wad in a few hours, and I really liked it because the levels were not to long! Great Job!! I bet you could do better on other wads though! 8/10 (4/5)

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Guest

Unknown date

  
Its okay kinda fun :-)

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Guest

Unknown date

  
I know that most people hate this Wad, but I actually find it to be ok. Nothing really special, but not as bad as what most people are flinging around.

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Guest

Unknown date

  
Bullshit, 1 stars

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Guest

Unknown date

  
Not as bad as Jr. Doom, but this is still a peice
of f*cking crap. Avoid FOR LIFE.

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Guest

Unknown date

  
This level isn't good or bad. It's average to me...

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Guest

Unknown date

  
Small maps, but grreat gameplay. cool. :) 5/5-- SSWolfenSie

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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