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The Cyberdemon's Realm

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About This File

I'm truly fond of Doom, since its original release a number of years ago to this date (03/98), despite the brand new, all bells- and-whistles 3D games like Duke Nukem, Quake, Quake II, Heretic, Hexen, Hexen II, Rise of The Triad, Dark Forces, Tomb Raider, Exhumed, Shadow Warrior, Blood, etc, etc, etc.

After playing hundreds (literally) of the very best Doom/Doom II levels, I decided to try my hand at writing my own, and here you have it: this original Doom (not Doom II) level is the result. Main features:

- VERY large level, guaranteed to be one of the largest Doom levels you'll ever find. More than 400k for a single level, WITHOUT using any gimmick extras.

- intended to be fun, not extremely difficult. This is no "Plutonia Experiment" only suitable for some Doom Gods. Try and find the correct skill level for you, there's one for sure.

- optimized for speed: it includes a built-in REJECT resource with a 94% efficiency, for the fastest possible gameplay.

- absolutely NO bugs: no HOM's, Medusa effects, tutti-frutti, tall walls, nothing. It's been thoroughly tested and it's bug-free. Besides, despite its size, you CAN save the game at any moment, it will not overflow the savegame buffer, as it happens with other large levels.

- truly non-linear geometrically: there are many distinct, interconnected paths through the level.

- truly non-linear strategically: there are several different ways to kill most of the big bosses.

- extreme attention paid to detail: all textures aligned, lighting, illumination effects, aesthetically pleasing architecture and color combinations, etc

- single player, cooperative (4 starts) and deathmatch (4 starts), plus all difficulty levels implemented: from a difficulty ratio of 0.605 at "I'm too young to die" (skill 1) to 1.476 at "Ultra-violence" (skill 4)

- hundreds of enemies (more than 220) of all types for you to defeat, without being a continuous, brainless massacre: you'll have to stop and think a little from time to time.

- all weapons included, all items, all power-ups, all keys are used and necessary to exit.

- no dead-ends, all secret doors marked somehow, no obscure puzzles to ruin the fun, but expect pits, traps and some *very* nasty ambushes.

- a complete test of your Doom abilities: you'll need speed, accuracy, reflexes, smarts, and at some places, a lot of balance, patience, and luck.

- it *doesn't* include anything not found in the original Doom: new sounds, textures, dehack patches, special effects, etc. It tries to excel by its architecture, aesthetics, theme, and playability alone, using just original Doom elements, like >id< did in the first place.

- and finally, it's a theme level. The theme is as follows:

"At my early stages of Doom-playing, the most feared enemy was the Cyberdemon. I always found it very difficult to deal with it, and it took me quite a lot of time to defeat the first one.

Then I began to think in how many possible ways could a Cyberdemon be killed. Of course, you could always kill it by brute force, in the open (say with a BFG-9000 or so), but after chewing it a while, I discovered several other interesting ways ..."

That's the theme of this level. You'll enter the Cyberdemon's Realm. It's a huge, magnificent fortress, heavily guarded by hundreds of lesser monsters, where the Cyberdemon Kings rule. Your mission is to exterminate every one of them, and exit the fortress alive.

You'll have to decide your strategy individually for each of the Cyberdemon Kings. Some you could try to kill using a powerful weapon. Some you could lead to a devious trap. Some you could turn their subdit monsters against them. Some you could fire at from a suitable shelter ...

As you'll see, there is *more than one way* to kill them. It's up to you to decide how, and make the necessary arrangements. And be careful with your ammo. At the higher difficulty levels, you will have to think before shooting, or else risk being defenceless in the Realm ... "


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Awesome and varied architecture with corridors but also vast rooms and wide outdoors as well. Though there are 6 cybies there's an optimal strategy to kill them which is different for each so no need to waste ammo if you use the correct one. It reminded me of the good old levels created at Original Doom's release and had lots of fun playing it so a solid 4 stars. As for the anonymous commenter above which gave it 0 stars just because he was unable to play it, you're truly pathetic.

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Unknown date

  
A good level design, especially for a so huge level but unfortunately the defects of textures obstruct sometimes the progression in the level. The difficulty is perhaps also a little too difficult upon the beginning...

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Unknown date

  
I really liked the gameplay.

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Unknown date

  
This is from March 1998, with a concept theoretically reminiscent of the classic cydreams.wad, which was released in the same month, id=9277. In practice, it's a confusing, eyestraining level with random-looking textures and lots of cramped corridors, with fiddly furniture. On the plus side, it's memorable and different, with an adventurous, wandery, explore-y feel that you don't get nowadays. Perhaps the work of a crazed genius.

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Unknown date

  
Very original level, doesn't look great but very fun and original. 4/5

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For a first time level designer this Wad is amazaing. Plenty of original ideas, nice architecture and good monster placment. Worth the download. 4/5

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Unknown date

  
i did everything you said and it didn't work!!!:(

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Too Much CyberDemons!! I Superialy like that wad. On the first time i've been thinked will all of the level is CyberDemons and are no normal monsters... But it's bulshit, The WAD Is very beautiful. Congratulations on the work!! :) 5/5-- Moti_The~Doom

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This is a quite large map, looking and feeling like a typical mid-90s wad. The main point of the game is to kill several Cyberdemons in different ways and with different strategies. But there are also other monsters, so this is quite a normal map with a burst of Cybies after all. The map has some diversity in its layout and is certainly not bad. 3/5 -Milian

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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