Title : The Cyberdemon's Realm
Filename : ALBILLO.WAD
Author : Valentin Albillo
Email Address : email@example.com
Description : I'm truly fond of Doom, since its original
release a number of years ago to this date
(03/98), despite the brand new, all bells-
and-whistles 3D games like Duke Nukem, Quake,
Quake II, Heretic, Hexen, Hexen II, Rise of
The Triad, Dark Forces, Tomb Raider, Exhumed,
Shadow Warrior, Blood, etc, etc, etc.
After playing hundreds (literally) of the
very best Doom/Doom II levels, I decided to
try my hand at writing my own, and here you
have it: this original Doom (not Doom II) level
is the result. Main features:
- VERY large level, guaranteed to be one of the
largest Doom levels you'll ever find. More
than 400k for a single level, WITHOUT using
any gimmick extras.
- intended to be fun, not extremely difficult.
This is no "Plutonia Experiment" only suitable
for some Doom Gods. Try and find the correct
skill level for you, there's one for sure.
- optimized for speed: it includes a built-in
REJECT resource with a 94% efficiency, for
the fastest possible gameplay.
- absolutely NO bugs: no HOM's, Medusa effects,
tutti-frutti, tall walls, nothing. It's been
thoroughly tested and it's bug-free. Besides,
despite its size, you CAN save the game at
any moment, it will not overflow the savegame
buffer, as it happens with other large levels.
- truly non-linear geometrically: there are many
distinct, interconnected paths through the level.
- truly non-linear strategically: there are several
different ways to kill most of the big bosses.
- extreme attention paid to detail: all textures
aligned, lighting, illumination effects,
aesthetically pleasing architecture and color
- single player, cooperative (4 starts) and
deathmatch (4 starts), plus all difficulty
levels implemented: from a difficulty ratio
of 0.605 at "I'm too young to die" (skill 1)
to 1.476 at "Ultra-violence" (skill 4)
- hundreds of enemies (more than 220) of all types
for you to defeat, without being a continuous,
brainless massacre: you'll have to stop and
think a little from time to time.
- all weapons included, all items, all power-ups,
all keys are used and necessary to exit.
- no dead-ends, all secret doors marked somehow,
no obscure puzzles to ruin the fun, but expect
pits, traps and some *very* nasty ambushes.
- a complete test of your Doom abilities: you'll
need speed, accuracy, reflexes, smarts, and
at some places, a lot of balance, patience,
- it *doesn't* include anything not found in the
original Doom: new sounds, textures, dehack
patches, special effects, etc. It tries to
excel by its architecture, aesthetics, theme,
and playability alone, using just original
Doom elements, like >id< did in the first place.
- and finally, it's a theme level. The theme is
"At my early stages of Doom-playing, the most
feared enemy was the Cyberdemon. I always found
it very difficult to deal with it, and it took me
quite a lot of time to defeat the first one.
Then I began to think in how many possible
ways could a Cyberdemon be killed. Of course,
you could always kill it by brute force, in
the open (say with a BFG-9000 or so), but after
chewing it a while, I discovered several other
interesting ways ..."
That's the theme of this level. You'll enter
the Cyberdemon's Realm. It's a huge, magnificent
fortress, heavily guarded by hundreds of lesser
monsters, where the Cyberdemon Kings rule. Your
mission is to exterminate every one of them, and
exit the fortress alive.
You'll have to decide your strategy individually
for each of the Cyberdemon Kings. Some you could
try to kill using a powerful weapon. Some you
could lead to a devious trap. Some you could
turn their subdit monsters against them. Some
you could fire at from a suitable shelter ...
As you'll see, there is *more than one way*
to kill them. It's up to you to decide how, and
make the necessary arrangements. And be careful
with your ammo. At the higher difficulty levels,
you will have to think before shooting, or else
risk being defenceless in the Realm ... "
Included files : ALBILLO.WAD The level (Episode 2 level 1)
ALBILLO.TXT *This* documentation text file
ALBILLO.NFO Text file detailing all enemies,
items, etc, at all skill levels,
as well as a lot of statistics
on the level and difficulty
ALBILLO.THA Another different text file
detailing a lot of information
on the wad, generated with
Yonatan Donner's Doom Things
Analyzer program. His e-mail is:
ALBILLO.BAT BAT file for starting DOOM at
this level, Ultra-violence skill
ALBILLO.LMP Ultra-violence demo completing
the level from a pistol start
with nearly 100% kills/secrets,
courtesy of YONATAN DONNER
of the very best Doom players in
the world. Many thanks, Yonatan !
ALBILLOS.LMP No-monsters demo, showing most
of the secrets, items, and tricks
in the level, as well as the
location of all weapons and keys.
Courtesy of Valentin Albillo.
ALBILLO*.GIF Assorted screens
To play the demos, use:
- for the full demo at Ultra-Violence:
doom -file ALBILLO.WAD -playdemo ALBILLO
- for the no-monsters full walk demo:
doom -file ALBILLO.WAD -playdemo ALBILLOS
I would be **VERY** interested in getting other
demos completing this level at any skill setting.
In fact, to encourage you to try, I will send
a free CD-R, created and compiled by myself,
with a selection of free doom software to the
10 first persons who send me a legal, working LMP,
completing my wad, at *any* skill level. The
LMP *must* be recorded using Ultimate Doom v1.9
(and no other Doom engine), so that it replays
on my machine without losing sync.
For further details, and to avoid wasting your
effort when already 10 people have submitted
their LMPs, e-mail me previously at:
The exact content of the free CD may vary, but
essentially will be:
- a selection of the very best wads, megawads,
total conversions (TCs), theme wads, etc, for
Doom/Doom II, including ALBILLO.WAD :-)
- a selection of the very best LMPs recorded
for Doom, Doom II, Final Doom, and top
megawads/TCs, such as Eternal, Icarus,
Osiris, Hell Revealed, etc, at Ultra-Violence
and/or Nightmare skill, including *YOUR* own
LMP for ALBILLO.WAD :-)
- a selection of FAQs, editors, graphic files,
Doom newsgroups, etc
- a selection of both source code and executables
released freely to the public for the original
Doom (Linux port), and its modifications:
Boom (Team TNT), Legacy Doom, DosDoom,
WinDoom, etc. Notice that they require a
commercial DOOM.WAD to run, and that is
*not* included on the CD-R, of course !!
By the way, all material on the CD-R is either
freeware or public domain, I do not claim
any copyright on it nor on the compilation itself,
and I do not charge anything at all for it, not
even the cost of the media (CD-R), compilation,
nor handling charges, etc. It will be created
specifically as a compliment for your efforts
in recording and sending the LMP. Period.
If you intend to record the LMP, please e-mail me
first, to make sure that you're still one of the
10 first people, or else, send it to me by
e-mail at firstname.lastname@example.org. Any other
comments or suggestions are welcomed as well.
* Play Information *
Game : Ultimate DOOM v1.9
May work with earlier versions, as it does not
use any textures or elements of Episode 4, but
not tested. Most probably it works with Doom 1.9.
Earlier versions of Doom (say 1.2, etc) may
not be able to cope with the very complex
architecture at some places on the level.
It definitely *doesn't* work with any shareware
versions of Doom, as per >id< requests.
Episode and Level # : Episode 2, level 1
Single Player : Yes, definitely !
Cooperative 2-4 Player : Yes, 4 starts (not tested, could be fun)
Deathmatch 2-4 Player : Yes, 4 starts (not tested, probably far too large)
Difficulty Settings : Yes, all (ratios: 0.605, 1.210, 1.347, 1.476)
New Sounds : No
New Graphics : No
New Music : No
Demos Provided: : ALBILLO.LMP (by Yonatan Donner, nearly 100% kills
& secrets, played at Ultra-violence)
ALBILLOS.LMP (by Valentin Albillo, shows most
secrets & tricks, no monsters)
* Construction *
Base : New level from scratch
Editor(s) used : DoomCAD 4.2 for designing the level
BSP 12x for building the node tree
RMB 3.0 for building the REJECT resource
WADWHAT 1.1 for the level's info (see ALBILLO.NFO)
Known Bugs : none at all, if run with Ultimate Doom 1.9 or
Doom 1.9. Earlier versions may have trouble with
the number of visplanes at some complex rooms.
* Copyright / Permissions *
This package is (c) Valentin Albillo, 1998, and it's freeware.
Authors MAY use this level as a base to build additional
levels or as part of a megawad. A credit line in your info file would
You MAY distribute this WAD, provided you include all files in
this package, with no modifications or deletions. You MAY distribute
this package in any electronic format (BBS, Diskette, CD, etc) as long
as you include the whole ZIP or equivalent intact.
Also, you MAY use it for any purpose whatsoever, even as part of
a commercial package, megawad, compilation, sales promotion, or
marketing product of any kind.
The only thing you should not do is claim you wrote it, or try
to restrict its free availability.
* Where to get this WAD *
If you are reading this, it's pretty sure you already have the wad,
but if that's not the case, you can find it at:
FTP sites: ftp.cdrom.com
That failing, e-mail me at email@example.com and I'll send it to you
as an e-mail attachment, via ftp, or any other suitable electronic way.
* How to use this WAD *
Unzip ALBILLO.ZIP in your DOOM sub-directory. At the DOS prompt type:
DOOM -FILE ALBILLO.WAD
and select New Game, Episode 2, and your desired difficulty level.
Or else, to directly enter into the level at Ultra-violence skill,
use the included BAT file, just type:
ALBILLO and press [Enter]
If you want to have a look at the demos (recommended *ONLY* when you have
at least tried to play the level on your own for some time), type either:
DOOM -FILE ALBILLO.WAD -PLAYDEMO ALBILLO
for the complete demo at Ultra-violence from a pistol start with nearly
100% kills & secrets (courtesy of world-class player Yonatan Donner), or else
DOOM -FILE ALBILLO.WAD -PLAYDEMO ALBILLOS
for the no-monsters demo which shows most secrets and the location of
all weapons and all keys, as well as most of the level, including the exit.
CAVEAT EMPTOR: Be warned that seeing these demos should best be left till
you have played the level a lot. Else you risk spoiling most
of the surprises and the enjoyment ...
None of this will modify your game in any way, it will only temporarily
replace your Episode 2 level 1 with this wad while playing it.
Any comments (firstname.lastname@example.org) will be GREATLY appreciated :-)
March 5, 1998