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dickie07.WAD, issue 1

   (5 reviews)
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About This File

This wad is 312kb when unzipped, due to the extra graphics & music.

I put a cyberdemon in this one - well why not?

My favourite part of this wad is the red key area - see what you think.


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Unknown date

  
I would like to apologise for using the word "fun" four times in that review. Replace the second fun with "entertaining", the third with "pretty good" and the last with "enjoyable".

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Unknown date

  
I liked it

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Unknown date

  
This is from May 1998. It's good fun, a mid-sized techbase / dungeon with a mild E1 feel. The layout is simple in a classic style, and there are enough monsters for it to be fun (including an imp rush at the start). The computer maze is a bit naff, but it's short. You can get stuck if you pick up the computer map and don't exit sharpish. The final battle is fun, and extended, although you get loads of rockets. Overall it's a very good for 1998, still fun today.

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Unknown date

  
I really only think this should have 3.5 stars. But I was nice.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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