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run buddy

   (28 reviews)
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1 level WAD.


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NuMetalManiak

  

this is a big ass map. a lot of space to run around in makes it quite fun, but those hitscanners need to fuck off. despite its large size this level was certainly optimized for speedy play.

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JudgeDeadd

  

A lot of parts are more annoying than fun, mostly when you find yourself attacked by imps/cacodemons/arachnotrons which pose no real threat but need to be picked off one by one in the vast areas. The ubiquitous hitscanners account for a lot of the map's difficulty, because of the way they can easily whittle down your health if you're careless, but overall there's not much in the way of interesting challenges here; at least the Cyberdemon battles are good, though. I don't think this map has aged very well.

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Unknown date

  
Pretty good if you do what it says. There's so much ammo and health that it is quite easy to run around killing everything without having to worry to much about being caught out. Can be a bit confusing at times but it took me about 45 mins on first attempt. There is also some nice large scale architecture later on.

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Unknown date

  
Pure Awesomeness.

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Unknown date

  
The Quake sound effects help make this more shitty. It looks as if this map was made on 128 grid. Large open rooms with no detail at all connected toghter to form a big nothing. I did not enjoy this at all. 8/21/07

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Unknown date

  
Severely regular layout and pedestrian gameplay. Beautiful sky though. Couldn't be bothered to stay alive. 3/5 - cjwright79

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Guest

Unknown date

  
Epic map!

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Guest

Unknown date

  
A great romp in '98, but be warned that this wad really hasn't aged well. The wad's main attraction is the novelty of the architecture, but it mostly looks bland when set beside many of the wads created in the year(s) after it. The gameplay doesn't compensate and substituting Quake sounds for Doom sounds was a stroke of madness. Likely done due to the popularity of Quake in '98, today it's just an incongruous misuse of resources. However, the map is fun to rocket jump through in co-op.

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Unknown date

  
This is an action-packed map. It's all playing in a giant ambience, with wide halls and places. I was feeling really small here. The architecture is quite rough and underdetailed and overall it reminded me of "A big job" by the same author. 3.5/5 -Milian

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Unknown date

  
At first this seems like some newb couldn't get the scale right, but I guess those were the times, and it does give the map an epic feel. Plays well with -fast, but even then the final battle was surprisingly tame. 4*

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Unknown date

  
pretty flippin sweet. i liked the scale of it. a great romp. 5/5 NT

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Unknown date

  
This is a minor classic from the early days of the source port era. It's large, a bit empty by modern standards, but still great fun, with loads of monsters. You get loads of rockets to deal with them. The level is pleasingly huge, with a real sense of scale, and best of all it keeps coming; you think it's finished, and then there's more, including a giant final arena. The only thing that really lets it down are the Quake sound effects.

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Unknown date

  
This level is huge, epic, and awesome. It takes a while to beat, and you'll love every minute of it. Gets tight on ammo if your not careful near the middle. Lupinx-Kassman 5 stars

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Unknown date

  
Good fun, large scale map. Feels like the interior of a large industrial area.

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  • File Reviews

    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
    • By Copenhagen Bram · Posted
      This is the first non-Euclidean doom wad I've ever seen! And it's done right! That must've been some project. Well done.
    • By dylux · Posted
      *** PLUTONIA 3 - GOING TO THE SURFACE Review ***   I usually start off my reviews with "The Bad," followed by "The Good." This one is going to have "The Ugly." Ready?   The Good:   - Not a thing.   The Bad:   - Everything. For a more detailed reason, see TurrboAnklet's and/or GuyNamedErick's review (both below). I agree with 110% of every word written in both.   The Ugly:   - Duke Nukem music? Really?!?!?! - BFG9000 in second level. And enough plasma cells to virtually destroy the universe including any parallel ones.   **************************************************************************   In Short: I saw the PLUTONIA name, and I got fairly excited to play it. But, that's the gimmick here, isn't it? Reel you in with the name and then you open Pandora's Box. Freeware or not.   I played a few levels from start, then I IDCLEV'ed to a couple teen-numbered levels, then to mid- to later-twenty numbered levels to see if there was hope in the future for any chance of fun. Nope. It's as much fun as eating a generic-branded box of Mac & Cheese - with the box missing the cheese.   I am required to give this WAD at least 1 star else I can't post a review. So, for that reason ONLY, this "WAD" gets a star. There is no freaking way this took 3 years to build. I would believe it more, if it were 3 minutes. This clusterf*ck not only tarnishes the great PLUTONIA name, it insults the entire DooM universe.   Soooo not recommended. 0 out 5 stars.
    • By whirledtsar · Posted
      Gameplay is just okay, nothing especially interesting. But the level's theme and textures are pretty damn funny. Everywhere you look there's another little joke. It's worth playing just for amusement. I don't know what the hell these commenters are talking about regarding a "creepy atmosphere", IMO you'd have to be a pretty big weenie to get scared by a Doom level full of joke textures just because its a little dark...
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