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run buddy

   (28 reviews)
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1 level WAD.


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NuMetalManiak

  

this is a big ass map. a lot of space to run around in makes it quite fun, but those hitscanners need to fuck off. despite its large size this level was certainly optimized for speedy play.

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JudgeDeadd

  

A lot of parts are more annoying than fun, mostly when you find yourself attacked by imps/cacodemons/arachnotrons which pose no real threat but need to be picked off one by one in the vast areas. The ubiquitous hitscanners account for a lot of the map's difficulty, because of the way they can easily whittle down your health if you're careless, but overall there's not much in the way of interesting challenges here; at least the Cyberdemon battles are good, though. I don't think this map has aged very well.

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Unknown date

  
Pretty good if you do what it says. There's so much ammo and health that it is quite easy to run around killing everything without having to worry to much about being caught out. Can be a bit confusing at times but it took me about 45 mins on first attempt. There is also some nice large scale architecture later on.

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Unknown date

  
Pure Awesomeness.

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Unknown date

  
The Quake sound effects help make this more shitty. It looks as if this map was made on 128 grid. Large open rooms with no detail at all connected toghter to form a big nothing. I did not enjoy this at all. 8/21/07

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Unknown date

  
Severely regular layout and pedestrian gameplay. Beautiful sky though. Couldn't be bothered to stay alive. 3/5 - cjwright79

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Guest

Unknown date

  
Epic map!

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Guest

Unknown date

  
A great romp in '98, but be warned that this wad really hasn't aged well. The wad's main attraction is the novelty of the architecture, but it mostly looks bland when set beside many of the wads created in the year(s) after it. The gameplay doesn't compensate and substituting Quake sounds for Doom sounds was a stroke of madness. Likely done due to the popularity of Quake in '98, today it's just an incongruous misuse of resources. However, the map is fun to rocket jump through in co-op.

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Unknown date

  
This is an action-packed map. It's all playing in a giant ambience, with wide halls and places. I was feeling really small here. The architecture is quite rough and underdetailed and overall it reminded me of "A big job" by the same author. 3.5/5 -Milian

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Unknown date

  
At first this seems like some newb couldn't get the scale right, but I guess those were the times, and it does give the map an epic feel. Plays well with -fast, but even then the final battle was surprisingly tame. 4*

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Unknown date

  
pretty flippin sweet. i liked the scale of it. a great romp. 5/5 NT

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Unknown date

  
This is a minor classic from the early days of the source port era. It's large, a bit empty by modern standards, but still great fun, with loads of monsters. You get loads of rockets to deal with them. The level is pleasingly huge, with a real sense of scale, and best of all it keeps coming; you think it's finished, and then there's more, including a giant final arena. The only thing that really lets it down are the Quake sound effects.

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Unknown date

  
This level is huge, epic, and awesome. It takes a while to beat, and you'll love every minute of it. Gets tight on ammo if your not careful near the middle. Lupinx-Kassman 5 stars

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Unknown date

  
Good fun, large scale map. Feels like the interior of a large industrial area.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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