Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

run buddy

   (28 reviews)
Sign in to follow this  

Guest

About This File

1 level WAD.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

this is a big ass map. a lot of space to run around in makes it quite fun, but those hitscanners need to fuck off. despite its large size this level was certainly optimized for speedy play.

Share this review


Link to review
JudgeDeadd

  

A lot of parts are more annoying than fun, mostly when you find yourself attacked by imps/cacodemons/arachnotrons which pose no real threat but need to be picked off one by one in the vast areas. The ubiquitous hitscanners account for a lot of the map's difficulty, because of the way they can easily whittle down your health if you're careless, but overall there's not much in the way of interesting challenges here; at least the Cyberdemon battles are good, though. I don't think this map has aged very well.

Share this review


Link to review
Guest

Unknown date

  
Pretty good if you do what it says. There's so much ammo and health that it is quite easy to run around killing everything without having to worry to much about being caught out. Can be a bit confusing at times but it took me about 45 mins on first attempt. There is also some nice large scale architecture later on.

Share this review


Link to review
Guest

Unknown date

  
Pure Awesomeness.

Share this review


Link to review
Guest

Unknown date

  
The Quake sound effects help make this more shitty. It looks as if this map was made on 128 grid. Large open rooms with no detail at all connected toghter to form a big nothing. I did not enjoy this at all. 8/21/07

Share this review


Link to review
Guest

Unknown date

  
Severely regular layout and pedestrian gameplay. Beautiful sky though. Couldn't be bothered to stay alive. 3/5 - cjwright79

Share this review


Link to review
Guest

Unknown date

  
Epic map!

Share this review


Link to review
Guest

Unknown date

  
A great romp in '98, but be warned that this wad really hasn't aged well. The wad's main attraction is the novelty of the architecture, but it mostly looks bland when set beside many of the wads created in the year(s) after it. The gameplay doesn't compensate and substituting Quake sounds for Doom sounds was a stroke of madness. Likely done due to the popularity of Quake in '98, today it's just an incongruous misuse of resources. However, the map is fun to rocket jump through in co-op.

Share this review


Link to review
Guest

Unknown date

  
This is an action-packed map. It's all playing in a giant ambience, with wide halls and places. I was feeling really small here. The architecture is quite rough and underdetailed and overall it reminded me of "A big job" by the same author. 3.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
At first this seems like some newb couldn't get the scale right, but I guess those were the times, and it does give the map an epic feel. Plays well with -fast, but even then the final battle was surprisingly tame. 4*

Share this review


Link to review
Guest

Unknown date

  
pretty flippin sweet. i liked the scale of it. a great romp. 5/5 NT

Share this review


Link to review
Guest

Unknown date

  
This is a minor classic from the early days of the source port era. It's large, a bit empty by modern standards, but still great fun, with loads of monsters. You get loads of rockets to deal with them. The level is pleasingly huge, with a real sense of scale, and best of all it keeps coming; you think it's finished, and then there's more, including a giant final arena. The only thing that really lets it down are the Quake sound effects.

Share this review


Link to review
Guest

Unknown date

  
This level is huge, epic, and awesome. It takes a while to beat, and you'll love every minute of it. Gets tight on ammo if your not careful near the middle. Lupinx-Kassman 5 stars

Share this review


Link to review
Guest

Unknown date

  
Good fun, large scale map. Feels like the interior of a large industrial area.

Share this review


Link to review
  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
×