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run buddy

   (32 reviews)
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1 level WAD.


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Grassy chunks

  

This map gets a 5 star from me for 3 reasons namely:

Firstly, the gigantic architecture of this really inspired my mapping process, as this was probably my 4th or 5th wad  i ever played after i finished making my 1st ever map.

 

2nd-ly, because this was made using DCK.

 

And lastly, this gets a 5 from me as this map has the coolest looking sky I've ever seen in any maps I played or seen other people playing... (Horsehead nebula ftw!!!)

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Bri0che

·

  

Quite minimalist aesthetic and strange level design. Combats are ok... Even though some parts of the map are just found without a single monster in it.  I don't have much to say honestly, the map by itself isn't bad, I just find that everything is just too big for nothing... It's not like there is any justification of the size. So it make the player to feel a bit of confusion about where the mapper really want him to go. It's not that intuitive in conclusion.

 

If the map wouldn't had been that much in gigantism, I would give a 4/5.

3/5 because it is somewhat an experiment of 98.

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Somniac

  

One of my favourite maps from the late 90s, definitely a product of its time but I like that. The architecture is gargantuan and monolithic, which gives this weird impression of being a tiny person in a big hostile environment, like you took a regular map and scaled it up x4. The Quake sound effects are actually a cool touch IMO, though it is a bit funny hearing Imps and Revenants make Grunt sounds. The architecture is really nice. "Go 2 Hell", another map by the same author, is also worth checking out, and is actually a little better than this one IMO.

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I Drink Lava

  

An interesting experiment in large-scale architecture from the early days of limit-removing ports, but sadly its gameplay hasn't aged so well. The map is so huge, the only threats posed to players are the distant chaingunners. You could quadruple the monster density and there would still be plenty of room to maneuver. Arenas rarely use more than two types of heavy hitters at a time, possibly to cut down on infighting. By the fourth Cyberdemon, I just booked it to the exit.

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NuMetalManiak

  

this is a big ass map. a lot of space to run around in makes it quite fun, but those hitscanners need to fuck off. despite its large size this level was certainly optimized for speedy play.

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Havoc Crow

  

A lot of parts are more annoying than fun, mostly when you find yourself attacked by imps/cacodemons/arachnotrons which pose no real threat but need to be picked off one by one in the vast areas. The ubiquitous hitscanners account for a lot of the map's difficulty, because of the way they can easily whittle down your health if you're careless, but overall there's not much in the way of interesting challenges here; at least the Cyberdemon battles are good, though. I don't think this map has aged very well.

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Guest

Unknown date

  
Pretty good if you do what it says. There's so much ammo and health that it is quite easy to run around killing everything without having to worry to much about being caught out. Can be a bit confusing at times but it took me about 45 mins on first attempt. There is also some nice large scale architecture later on.

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Guest

Unknown date

  
Pure Awesomeness.

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Guest

Unknown date

  
The Quake sound effects help make this more shitty. It looks as if this map was made on 128 grid. Large open rooms with no detail at all connected toghter to form a big nothing. I did not enjoy this at all. 8/21/07

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Unknown date

  
Severely regular layout and pedestrian gameplay. Beautiful sky though. Couldn't be bothered to stay alive. 3/5 - cjwright79

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Guest

Unknown date

  
Epic map!

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Guest

Unknown date

  
A great romp in '98, but be warned that this wad really hasn't aged well. The wad's main attraction is the novelty of the architecture, but it mostly looks bland when set beside many of the wads created in the year(s) after it. The gameplay doesn't compensate and substituting Quake sounds for Doom sounds was a stroke of madness. Likely done due to the popularity of Quake in '98, today it's just an incongruous misuse of resources. However, the map is fun to rocket jump through in co-op.

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Unknown date

  
This is an action-packed map. It's all playing in a giant ambience, with wide halls and places. I was feeling really small here. The architecture is quite rough and underdetailed and overall it reminded me of "A big job" by the same author. 3.5/5 -Milian

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Unknown date

  
At first this seems like some newb couldn't get the scale right, but I guess those were the times, and it does give the map an epic feel. Plays well with -fast, but even then the final battle was surprisingly tame. 4*

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Guest

Unknown date

  
pretty flippin sweet. i liked the scale of it. a great romp. 5/5 NT

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Guest

Unknown date

  
This is a minor classic from the early days of the source port era. It's large, a bit empty by modern standards, but still great fun, with loads of monsters. You get loads of rockets to deal with them. The level is pleasingly huge, with a real sense of scale, and best of all it keeps coming; you think it's finished, and then there's more, including a giant final arena. The only thing that really lets it down are the Quake sound effects.

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Unknown date

  
This level is huge, epic, and awesome. It takes a while to beat, and you'll love every minute of it. Gets tight on ammo if your not careful near the middle. Lupinx-Kassman 5 stars

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Guest

Unknown date

  
Good fun, large scale map. Feels like the interior of a large industrial area.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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